mt1608's Comments

Game comments and reviews

Dungeoneers

Dec. 03, 2018

1

Do note: It is sometimes impossible to enter a room through a different entrance/exit if the two are close by: Eg. SE and NE.

Developer Reply

Thanks. We are are working on fixing this.

Dangerous Adventure 2

Oct. 05, 2016

0

It took a while to get used to, but Meals and the odd Potion gets you by in the early game. In the late game, MAGIC CHANNEL from Blue and SUBSTITUTION from Purple are the way to go. Strengthening Yellow +Fury Red wipes the floor with monsters. Great job, developer!

Lucky Tower 2

Dec. 12, 2012

3

The horse minigame was MUCH longer than it needed to be, especially with trees in the foreground.

Legend of the Void 2

Oct. 10, 2012

0

It might just be me, but playing as a rogue, I'm getting something like >70% mage only items all the way until level 6. Is there a way to attune drops?

Legend of the Void 2

Oct. 10, 2012

5

Yes yes YES! A sequel to an already amazing game!

My Pet Protector 3

Jul. 02, 2012

3

There's a glitch which is when you click the screen during a combat, it automatically treats it as a defeat and returns you back to town with 100% stress.

My Pet Protector 3

Jul. 02, 2012

7

Can you PLEASE have a tooltip informing us of what upgrades in the village unlocks what? I wanted to unlock Advanced Combat Training, and instead I've wasted resources to unlock Combat Focus and Mathematics...

Waraxe

May. 08, 2012

138

Overly sized window system, RANDOMLY DETERMINED ATTACKS and no real choice of actions beyond one click per unit? Really?

Battle for Alandria

Mar. 05, 2012

-10

1/5 Until acknowledgement is given to the game Age of Wonders, from which the music was copied.

Legend of the Void

Nov. 17, 2011

-1

Stuns are way too overpowered in this game. 3 turns is more than enough for a wipe on either side.

Developer Reply

Yeah they are very powerful, hence the seemingly high resistances :P Risk vs reward I suppose. Either way I am constantly working on balance and dropping stuns to shorter lengths is one of the things I'll be experimenting with. Thanks for the feedback!

Elements of Arkandia

Jun. 10, 2011

1

Some bugs I've noticed: after Midas' Touch, the gems don't always register as such, and sometimes disappear without adding to your pool. Secondly, the shop bugs in the second inventory page so on, and you'll keep seeing duplicates of your items that aren't really there after 'placing' them on your shelves.

Epic Quest

Mar. 05, 2011

6

Is there some way to see what elements the enemy is weak to in battle? BEFORE randomly using skills?

Cardian

Mar. 05, 2011

1

A frequent problem I'm encountering is tutorial windows that won't go away, or simply just buttons that won't work.

Tesla Death Ray

Jan. 16, 2011

1

IMPORTANT! Light, multiple fast clicks or 'zaps' will immobilize all enemies except the big planes while doing damage WITHOUT draining much if any of your capacity. The key to winning is not to hold down but to click lots.

Ultimate War

Jan. 03, 2011

6

Not bad a game--just need to be smart enough to let enemies take the first hit on a hard battle. I find that the dwarves really need to be improved though--no archers backup and expensive units (AND buildings) that aren't better by a large margin means that they just drop to catapults and the like.

Arkandian Crusade

Dec. 29, 2010

0

Would be really nice if every single red box I opened wasn't headgear (or the same copies)

Wings of Genesis

Oct. 14, 2010

7

Damn... I played this game a while ago on a different site (AGAME) and was completely hooked! I thought it was ended just like that, but woohoo! I really like the system of battle you've designed as well as the development routes. Well done!