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10 Seconds to Escape

Play 10 Seconds to Escape

Nov. 14, 2016

Rating: 2

I simply love how the gameplay works! The mechanic of its interface is something really unusual, and makes the game every level more challanging. Maybe a bit too much challanging, considering the amount of levels... But I'm getting addicted! Awaiting for bugfixes and updates, kudos!

Developer response from ImRegolith

Hey thanks! bugfixes coming soon

10-nis

Play 10-nis

Nov. 14, 2016

Rating: 0

On MS Edge, when a press spacebar to launch the ball, the game recognizes two presses so I insta-miss :(

The Anti-Serif League

Play The Anti-Serif League

Nov. 14, 2016

Rating: 0

Is it me or has the voice got an Italian accent? :D

Coding Idle: recoded

Play Coding Idle: recoded

Nov. 13, 2016

Rating: 7

EDIT to my bug report: I realized, when upgraded to the Progress Bar before Basic Animation 0, that yes it has a glitch too (it counts over 100%) but I gain the boost.

Coding Idle: recoded

Play Coding Idle: recoded

Nov. 13, 2016

Rating: 1

Bug report: when I upgrade to Basic Animation 0, the timer completes one loop then starts counting negative milliseconds... And the game breaks :D

Flies

Play Flies

Nov. 13, 2016

Rating: 50

I like the game design, it's pretty unusual. However I think that with this mechanic only a few people will finish it (personally I've got my hands and forearms burning at level 4 :D ). By the way, the game has good visuals, it's design is fully working and it is packed-up for a release, so good job!

Developer response from Igrek

Thanks! And I agree that mechanics should be tweaked a little bit. After publishing it several of my friends complained that it is too hard and that they can't finish level 4, with the big orange block (although there is an even bigger block in the last level :) ) , so I think that the game should be easier so that more people would be able to finish it.

10by10(Kongregate_GameJam)

Play 10by10(Kongregate_GameJam)

Nov. 13, 2016

Rating: 2

That's a basic but working challange, good job for this entry. However, because it's based on making the lowest score possible, the game: - needs a leaderboard - needs some "maluses", like if I hit the wrong number in order I get its equivalent in score (let's say I must click 1, if I miss I will get one extra point, or if I must click on a 10 and miss I will get ten extra points) In addition, because the score is based on the time passed, I would change the word "score" in "time" and change the idea of "getting points" in "making a time": usually making points in a "good" thing and you have to make more points to win but in this game you need to make less points as you can! I think that speaking about time and not scoring would deliver the idea in a better way and be more intuitive. :)

Developer response from 21649636deletedu

I completely agree, the game needs a leaderboard for sure and to be honest with you I tried to implement the API using the option 'Min' but unfortunately it didn't seem to work although my other game 'Circolour' works fine using the API and the option 'Max', I will try again once the judging is complete. The 'SCORE' should really be 'TIME', yes, I originally used 'TIME' but I thought of a different direction, although 'TIME' does make more sense as the points are basically seconds. I like your idea of adding extra points, great idea! Thanks for your suggestions, it's appreciated!

Rudiments

Play Rudiments

Nov. 13, 2016

Rating: 0

Congratulations for this entry, I think it's really hard to make a rhythm game and stick to the "10 Rule" in so many ways, the levels number, the goal and the gameplay itself. Perfection would have been having 10 different speeds. To improve the flow of the game, maybe you could "force" the player to try different speeds before letting him to proceed to the next level. A note on the anti spam: it's okay at lower speeds but from 3 to 5 it simply doesn't work, maybe you can adjust the control to be more restrictive on higher speeds :)

Sir, you have 10 jumps

Play Sir, you have 10 jumps

Nov. 13, 2016

Rating: 7

That's game design at its finest. Keep up with works like this!

Developer response from sollinxp

sure, thanks sir

Scrollten

Play Scrollten

Nov. 13, 2016

Rating: 1

It's sad to see a great gameplay idea ruined by the interface itself. I see you've already replied about the scrollwheel sensitivity and I would suggest you to check and control the scrollwheel's delta returned by the GetAxis (you can manage it as a float), maybe you can make a "scrollwheel check scene" before the game starts so you'll sure everyone can setup and play at the way you meant it! :) Kudos for your idea!

Euphrosine wants ten dots

Play Euphrosine wants ten dots

Nov. 13, 2016

Rating: 1

That's definitely an amazing entry, congrats Qubecity! Just a few things: I would make the dots more evident (maybe just an animated effect on the ladybug's back when player gets a dice would make it), because I had to check in the comments to notice them and I see there's a common "problem" with them; also, I would announce to the player when the dice exits the scene, because it never returns unless the player exits it too and on the first try I were just waiting for the dice to come back and pop somewhere out on screen :D However great job! This will be for sure a 5-star when gets finished!

Developer response from qubecity

Thanks! You certainly have a point there about making the dots appear more clearly. They are kinda small after all. About knowing where the dice is, i'll try and work something out after the voting for the jam is finished.

The Ten Valorous Acts of Algernon the Great

Play The Ten Valorous Acts of Algernon the Great

Nov. 13, 2016

Rating: 0

Okay, now I want a sequel :D Kudos to the devs!

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