@RACHEL122 follow a person on Kong,refresh page,press the gift button and then send a gift.If the person's name doesn not appear,he/she has already ben gifted.
@xxcoopsxx not necessary.Attacking another inferno yard doesn't give many resources since they're more useful for improving the normal yard,also inferno monsters are very powerful and very costly.
How long does a player has to be inactive for considering he quit? There's a few inactive people in my map and...you know,maybe they won't need their resources anymore.
I wish there was some sort of in-game market with other players,to exchange resources and monsters(only the one unlocked,so newcomers/alt accounts can't get lvl6 daves or something).
@xxcoopsxx no.I do understand,speeding up some daves or zafreeti would be fine,but it nulifies the hatching time of some monsters like bandito or brain.
@bacteriaman no,zafs shouldn't heal themselves.It would make easier for you in attacking,but would be a pain for everyone defending,there must be a balance for stuff.
Wild monster attacks should have quality over quantity.I just got attack by kozu with 53 bolts,brains and fangs(each).That,for a total of 3975 spaces,caused me a lot of lag,i nearly had to kill the page.
@ginat no.There's no need for inferno champions,because not many people attack due to the monsters price(balthazar is 88k magma,grokus is 80k and king wormzer is 425k) a small army would be costly,and the inferno monsters are already very strong,with a champion they would destroy every type of yard.
Do balthazars really have to be so fast? I mean,they're fast that they get to the enemy before tanks like crabatron or grokus can keep up and absorb damage,and die may die without support.
I mean the worker price to scale with the level,so lower level players don't have to spend millions and higher level can get 5 workers in minutes.Also,the price must change with the number of worker,so the 5th worker is much more expensive than the 3rd.