Still have the 2 motherships missions on crazy to clear but some advices: - Missiles launcher are needed for groups of ships (the most important: swarmers and group of motherships.) always have some and keep minerals for. Problems. Ring ships have a shield anti missiles and can pull lot of fire.
- Thels are expensive and suck too much energy. But having one is always useful to shot lone ships
- Pulsar useful as missile defences or against escaped swarmers
- Un upgraded laser towers are VERY VERY nice when in large numbers^_^. against any category of ship
You Can Hide, but You Can't Run Badge . At last.
First 3 caves not too hard
Cave 5 is easy when you have the trick. Just swarm with 2-3 lvl 1 units. and spell caster behind (succub, witch, mermaid)
Cave 4 was the hardest. My team was succub, witch, mermaid, magic cannon for range and dragon rider diablo for close.
THen dual athena/attack boost and pray to kill the castle before the buff vanish^^
gniik. Cave 4. 1 ultimate card by revenge wave. have to kill the castle very very fast before the first one. Perhaps athena and the boost attack card together.
original and funny... and stressful! (mmm ok so i need 1/8 time to cut this one and pay, then take the second, then some time o take order raaa).
Hard badges will take months however
Snif. not one dead up to wave 100. Trenches under net. 3 gunners 3 machine gun 1 snip 2 spec op 2 bazooka... even 1 AA gun and 1 cannon.... and he sent me 2 tigers and 3 of theirs AA tanks.