Here the some of the summons:
1+2= Invincable to missles. 2+3= Enimies entangles and move at half speed. 3+4= enimies lose HP over time. 4+5= All melee units deal double damage. 5+6= All units gain frost attackts. 6+7= All units attack twice as fast. 1+3= All units heal over time. 1+4= All units gain flame attack. 1+7= All melee units gain lifesteal. 3+5= Units gain dodge and poision attacks.
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