Each time I accidentally move the pointer out of the box, the ship stops and Ivan gets me. Lost focus is a well known problem for flash. Tip: Having an autopause on focus loss would make control a lot less annoying.
Note on scaling: Most images included have larger resolution than visible in Kongregate window in order to support full-screen play. Try and resize your window (or even play standalone) if you are into that.
A note on scoring: Score is awarded for each hit, and for remaining time on page turn. Both based on the involved tile's difficulty factor. The difficulty factor is a computed based how much the pixels differ (so its raw visibility - unfortunately tricky placement is not considered). Available time is also based on difficulties.
There are perhaps about 4-5 tiles in total that are quite hard to see (small and faint) for the sake of having that kind of challenge as well. There are like one very easy tile on each slide to keep morale up. I was aiming for tiles that are well visible, yet you won't easily see them due to the way the brain processes vision -- the "mindflick" effect if you will.
Wywerna: Bad music? Sorry to hear that. Others complimented, tastes differ I guess. Btw. the music is Automate from Reveil on Collabs. I'm assuming it to be free, but wasn't able to contact him about it.. :(
baracole: Hm, I was testing if the snow would hurt play, and I personally found not. However player's opinions are worth more than my own in this matter. That is why I'm gonna disable ingame snow as soon as I get a second opinion. That is, if one more player reports snow to be annoying, it goes.
2nd update: Added english and russian text. Had to get rid of the fancy title font - it didn't support cirillc script. Other minor tweaks, gameplay unaffected.
Graphic slowdown bug fixed. Fullscreen mode is disabled, as Konga won't allow it. English translation, and enhancements in differences coming up. Also considering pause, skip and next buttons. Thanks for the feedback!