how come pixies claim to have a mere 60% evade when it is around 100% for attacks that can damage it and around 0% for those attacks it forces that can do nothing, while it ensures that all have permament berserk if they are permitted to survive so that a party that is strong enough that no possible maths shows them having issues in a pixie battle end up in an eternal cycle of bereserk attack that does nothing to a pixie that cannot defeat them because it is too puny to defeat this party that should have defeated it ages before and didn't because of its fake evade rate
can you end the situations whereby we can only sit and watch the enemies building huge forces while we only draw cards that do nothing without access to the other cards in the deck that are drawn to the bank on a 0% rate
i hate it when just at the point of your victory it disconnects so as to turn the victory into a waste of time. Why is it that so many people have seen fit to point out this problem without the otherwise mostly good developers doing a thing about it
stop the 90% blue vs blue rate. Blue decks are designed for other colours, as a blue deck developed for blue is very specialised and next to useless against the other colours, for which there should be a 2/3 chance of facing
if any challenges involve wins in a row, you should either fix connection or ensure that loss of connection does not equal loss of win streak. I just missed out on master trifecta challenge due to such an occurrence
why is it that the green campaign hero draws a new card each turn? That, combined with the miraculous ability to play mercenary first turn, results in an ever growing military before you have much chance to do anything
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