dedl0ck is the prime example of... a... well, sorry, but I must say that you are a spammer. Doubt you'll check this comment though. [rant]
JUST LOOK AT THE -------------- COMMENT BELOW YOU[/rant]
...sorry
Oh yes, diddy:
http://ahkong.net/super-karoshi-walkthrough/
DONT keep this going - its spammy enough already.
(Second result on google, seriously, find it yourselves)
In programming, not much has changed - its quite basic with a few bugs (such as not being able to hold the jump button for jump - but those might be deliberately added), 3/5 for simplicity.
Finally, the creative, impossible quiz-style problems deserves a 5/5, though it is not the first platformer/impossible quiz I have seen. 4/5, definitely a good game (that might deserve badges - but then the comments would increase by 50 pages each day).
(Sorry for the double post, 1000 chars is max)
Would people please, PLEASE use google? I'll bet nobody's reading this, and just posting random "HEY LIEK TOTALY I HVE BD SPELLLLLING AND GRMMR BUT HELP ME EVN THO TH ANSWERS A PAGE BEHIND BECUSE IM TOO LZY TO GOOGLE PLZ PLZ PLZ LOLOL".
Seriously, people, if everything was constructive, the comments would be only 3 pages long - that's the state of this decay.
As for this game, I won't give it too much for originality as it was "made" already: Super Karoshi Salaryman or something. Its addition is quite ingenious though, for that I giveit 5/5 in concept.
Hmm...
Couple of things you could add in the next update:
Lives is (are?) set to 33. Over-life much?
The lives counter is hidden after a duration without being hit - thus making it harder for me to know whether I should play conservative or get money.
Make the buttons change with Over, Down, and Hit.
Use better grammar (there's also one spelling mistake - theese) in the How to Play section - grammar really tells people how much time you spent into your game. Since this was created a long time ago, it doesn't really matter, but for your update you should totally fix it.
Maybe a less bland background?
A Pause function. Apparently there's no good tutorial on that for AS2, but there's an AS3 one here - I guess you could use the same concepts for AS2:
http://www.untoldentertainment.com/blog/2009/04/07/tutorial-pause-your-game-in-flash-as3/
Add some sort of a "focused movement" mode, like in touhou - press shift or something to go slower, so it makes the game more controlled.
And finally, maybe add an explosion/effect telling us that we have died, and some sort of an invicibility mode (add it in your ifAvatarIsHit or w/e function as a seperate boolean - InvicibilityModeIsOn, give it a time, and make it automatically switch to off (!InvicibilityModeIsOn) when you are hit).
Maybe you could fuse both your games together - both a shape and a smiley avoider. Good game, waiting for the next update ;)
3.5/5
Wow, I've read through some comments, no wonder this game is rated so low. Some people are dumb enough to not find out so obvious things that they rate it low because of their own lack of ability to comprehend things... just don't rate it if you don't think you know how to play yet.
No offense to anybody there.
"They" is one person. Also, that person needs to get more badges, cards, manage email, do contests, etc. etc. etc.
....Changing a badge name is the least of his worries.
For, impossible to get 100000G. Also, you'll want to post that in the badge thread, however this is an idle game so at most It'll get a easy. Greg already said add stats will not get more than a medium, as it's just grinding. Who here really doesn't keep their computer on all night? It's not a test of skill, its a test of how much ENERGY YOU WASTE, CONTRIBUTING TO THE ENERGY CRISIS RANT RANT RANT RANT.
Also, refreshing won't really do anything... refresh is just close and open again. What's the difference if the period between the close and open is 5 minutes, or an hour, or even ten days?
Don't flame me too much.