whatever changes as the game matures, don't mess with the wolves moving like salmon. it's far better to leap from place to place than plod like a biped.
every level works, more or less. a) the party is ip locked so don't bother using a 2nd browser. b) key to the he4rt only seems to work on ag. complete it there [inc loading game again on ag] and return to kong c) text is case sensitive including the file name d) webcam level is easier if you tell it you haven't one
ick! There's too much going on, and the replay (re-take shot) mechanism is slow. I can appreciate the effort that's gone into this, but it's over-engineered.
's nice. Could We have a 'conform' button, so we can actually enjoy the game after being spoon-fed the philosophy? [grumbles at having to refresh the page to get another go]
I only have good things to say about this game and it's designer. This is yet another example of where a solid game-design overrides the need for cheap additives. We don't need power-ups and shallow characters to 'make the game more exciting'. The replay value in this game comes from it being just hard enough while being simple to play. Well done.
It's not a game. There is no interaction. A hyperlink is not a real feedback device. Other than proving you can use the flashvortex site, what purpose does this have?