I don't know if this is a bug, but:
On the train, if you put NO sign above the door, you can enter an empty train car. There's a wrench sign on the wall in there that, when used like the other signs, allows you to bypass all of this noisy luggage business....
@properkill - If you're having a problem entering the first castle battle due to not having enough units, please note that you can select the same frontline unit twice to reach the two unit minimum.
Despite the update, I'm not receiving badges for previously completed quests. Surely I've crafted the shank, killed peeping tom and opened the oceanus gate if I'm killing baby lava scarabs.
3/5. I don't rate games at a 3 or below very often, but everyone's different. It was a flash D&D; I don't enjoy D&D. I didn't actually rate it, by the way, but if I did...
I don't stand a chance on the hostile challenge. Starting at wave 3 the aiming goes out of whack and there's nasty lag when trying to fire after leaving cover. I didn't experience this kind of problem in any story mission or any other challenge. Excellent game, anyway.
I find point-and-click adventures boring. I found this game enjoyable. I also found it to be too easy, too long or both due to the lack of progression or development throughout the levels; every map is completed in generally the same way as the first.
In Quickplay mode, the song title displays "Hard" instead of "Hark". Others were right about lag being an issue; I found it a bit easier to play with the sounds turned off. If you're playing on hard and you map the five buttons to any five keys in a row (nm,./ or asdfg, etc.) it's easier to keep your index finger on the second button and stretch it to the first, rather than trying to stretch your pinky finger from fourth to fifth; this is true for any similar rhythm game.
Shooting one regular missile in level 1 to throw the only enemy off the planet only takes a couple of seconds. In only a few minutes of grinding this shot you'll have enough money for everything in the game. Maybe reduce the amount earned on subsequent plays to add more of a challenge.
Found a bug on Level 36. For the Yellow switch that allows access to the diamond, having one of the characters sit in the diagonal groove to the right of the switch allows them to hold it down instead of the ball.