After playing through on hard, I would say this sequel is very much a step backwards. First: precise sending-% is not necessary. One click = 50% double click 100% is pretty much all we need. This new way, I often forgot to switch back to 100% ... I even wonder how I could end up with 32% or 41% sending when I only press the keyboard numbers ... Second: Where is the storyline? Part 1 had at least some level names giving some idea of a storyline - this part has nothing! Third: I dont dislike it, but blacks are probably simple OP in numbers and production. It is a nice idea to hide their numbers but thats just handicaping the player by giving less information - not improving the AI. If I would compare this to Part 1 it would be 3/5 but as Part 1 was 10/5 I still vote 5/5 here.
What do I upgrade health for when later bosses deal more damage?? That way I stay at like 5 health !!! This deducts my vote from 5/5 to 3.5/5. Now feel free to downvote this comment, I don't care cause you arn't fair.
I once rage quitted because of the first lava room down left. But now Im through and say the game isnt very hard. It gets alot easier when you chose teleporting out to save. Most of my deaths can be credited to impatience waiting for the right moment, followed closly by unresponsive jump-button an plain clumsiness. Only a minor number was caused by the few hard obstacles. Anyway, lovly design and music. Hope you others take some more patience and grind it out, too.
Never had so much fun with suicide since SeppuKuties. And I especially appreciate you cannot get the yellow cube stuck on a wall. But repeating the game thrice was a bit tiresome.
Collecting the whole level as coins as much as possible has just a point if there is a highscore to compare. Then someone hacks the stats and screws your effort ...
At first I thought "ugh, another game with common instructions in first levels" then gliding immediatly got my attention ... I didnt expect I could be thaught anything new about love - now, I am sad as all others here ;.-(
Innovative fighting concept. Although you implemented a few bugs and bad english I like it. Deleting my savegame at the end is still somewhat unpleasant.
It's not actually necessary to fold the cubes. There is a trick, hard to describe with words. Think about which field opposes which other. Sadly, this way, there is not much more diffcult involved. Good Game 5/5
I'm glad you still enjoyed it. Thanks for playing.