This still happens again, after each reload of the game
BUG: after reloading the game the army building levels reset to 1 / 0 / 0, and you can upgrade them again, but the unit buying still shows the higher levels available for purchase
+-(1)
DEVELOPER RESPONSE
FROM BRACHIALES
That could be because of changes I did today. Please bring it up again in case it still happens.
BUG found a field I never attacked, that is stil in fog, but says no enemy there, and shows the build option. it is on the bottom row, 5th from the right, so the tower in the right bottom corner, then 3 other fields, and then this empty fogged field.
BUG: after reloading the game the army building levels reset to 1 / 0 / 0, and you can upgrade them again, but the unit buying still shows the higher levels available for purchase
BUG with the copper field. I won the fight, but the map shows the field next to it was cleared, and not the copper field. still can't upgrade cavalry to level 3. and copper field states no enemies there.
it seems the army is not displaying the units right. if you buy archers or cavalry of level 2 or 3, then it is not listing them at such, but just adds them to the infantry in the army fights.
Two Ideas: 1) show your current Prestige Level 2) show exactly how much you gain if you prestige now. Preferable both even if you don't have enough to prestige yet. Right now you only get vague standard info on the prestige pages about what the reward is, but not what you will gain and how much (if you even gain anything).
Freelancer as the highest job is not generating enough money. Master Marketing is not generating enough Skill, and the developments are just too expensive.
Oh, and would be nice to see the achievements that you already earned and whats the next ones are.
is it only me, or are some things just not clear: for example, what the blue and green bars under the dungeons mean ? what the tavern is really doing (and when they send a group out, and why a 10 person group should be better then a 40 people one character one). the different stats on the dungeons are not explained well either. and then might be good to have the dungeons and partys clickable to get current status of them (like how they are doing, how long each fight is going on, .....)
and seems the setup of the tavern is NOT SAVING.
BUG (firefox): An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace.
Thanks, I´ll check that tomorrow. I guess I messed something up with that field.