game is nice, but definitely needs a speed up function for gameplay, some scenes takes minutes before something happens. and maybe allow a name editor for teams and players ? and there are some errors, like german league has only 18 teams, not 20, the suspensions (cards) are WAY to many to be realistic, and supspended players are having the info: he wil pause 3 meca ? (wrong language)
Again, thanks for all these comments. I really appreciate them. I'll consider the speed-up option, although there's a problem with implementing it since the frame-per-second rate of the game already auto-adjusts in order to achieve fair fps rate on slower machines (by this, I mean - smartphones). Makin actions faster mght cause problems in sprite collisions and some other weird stuff.
Regarding the number of teams in real-world leagues, like Bundesliga - I know about that. But, for the sake of simplicity, in 'Top10:SM', all leagues are equal, with 20 teams. This is fantasy, after all :)
multiple issues:
a) holding down mouse button is auto-fire but not auto-pickup op items, that needs to be fixed ASAP, other way the monsters are very difficult to kill in time.
b) the idea to get schemes/scrolls with recipes is nice. but once you have them, there needs to be a button to produce/craft them, instad of having to select them yourself.
c) the graphic of the schemes book is over the buttons for craft,schmees, equipment, and it looks like you can't click them, but no other way out of that screen, and you can click the the below icons as your way out.
d) the concept of having to PAY in coins for all other weapons then the start crossbow looks bad to me, but I am only on map 4 yet, so maybe it is ok.
too much clicking with having to select each tool multiple times for multiple fields for the same action, and then on day 2 sometimes it is NOT allowing the correct action on the fields that they indicate, like to harvest when the harvest icon is there, or to water afield but no watering (or other action) possible.
ok, 2 bugs i found yet:
a) sometimes during trading I was loosing either all matrials or all money from the trade
b) the idle production gains are a joke that you get after reloading a game after absence. I am making more in 1 second of gameplay then I got after loading a game back after like 4 hours of absence.
The first one of these bugs is really bad, as I lost over 1E12 of money because of this.
using highest level protoshield and game freezes/nearly crashes once it is out out hitpoints part time through the level. and would be nice to see an explanation of shield and protoshield differences
i think the sell button should have a question: do you really want to sell all. i just sold all my inventory without even being aware of it. and is there anywhere a good forum with tips/tricks for this game ? or a wiki ?
Yes, confirmation prompts coming in the update :) There's a wiki but it's empty http://idle-sword.wikia.com/wiki/Idle_Sword_Wikia I'm thinking on posting all the data in a JSON and hope you peeps help to make it readable!
BUG !!! (or feature removed) you no longer can move over your people, and see which one it is. In the past you could move over the person, or on the list of people over it, and the icon would turn green to show where the person is, this no longer seems to work at all.
Mhm, are you sure? :D You always used to be able to hover your mouse over the icons on the left, and see which one it is in the field, and this should still work. Although some browsers have problems with accurately displaying it (mostly IE, really). I will look into it!
ok, this is somewhat bugging me, why are the item descriptions like this: Cape of berserker, +20 % rage/mana/focus, warrior item, increases rage on warrior. OR Staff of wisdom (that looks like a mace as icon BTW), +15 max rage/.focus/mana, priest item.
SO twhy do these item classify one class, but at the same time mention bonus for all 3 classes ? DO they work on all, or just on the one class, or does the one class get an even better bonus when using ??? Sorry, but that is not clear at all
another thing. noticed this on the base. often when the positioning is just right, even with windows on top of it open (like having the trader window open), and you click right on the spot where the arena master is hiding UNDER that window, you get to the arena visit window instead. happened a few times for me that instead of clicking the buy button, the arena visit window appeared
ok, and could you PLEASE re-intruduce the timer on the consumables. The rotating indicator within the icon is not really visible. for example on the healing potion i have over 300 of them, making it impossible to see if the item is re-usable or how far the clock has run at right now. really prefered it showing you a timer countdown that was clearly readable.
ok, here is the main confusion. you call the same points different names. on the display in the top right they are called RP. but on the mind upgrade windows they are called AI. If you keep the names the same, it might be less confusing. And i mean that now you have to micro manage the raids so much more, that I really dont consider it an idle game anymore, hope that explains it.
Oh yeah, that's a simple mistake. Will be fixed asap. Regarding micromanagement: We're actively trying to reduce this as much as possible. We do want your latest raid to be a more or less active experience - it's supposed to be exciting to kill a boss for the first time after you wiped on it for a long time, and see what kind of new items it drops, etc. But other than that, we do want the raiders to be mostly autonomous, and that's an area where the game still lacks. We will improve this in the future though.
arena is unplayable, as already mentioned (wave 2 one hit kills me with being level 1094). nowhere is explained where to get the AI points to upgrade skills, sorry, still feels way worse then before you started all the updates. Really is no longer an IDLE game, so just alone for that fact, the name is no longer fitting the game you created. liked it way better when it was a real idle game
Sorry, most of these elements will eventually be explained using various tutorials and quests in the game... but that's not in the time plan for the alpha I'm afraid. Also, we'll fix arena in a patch soon! Not sure what you mean when you say it's no longer an idle game, I hope youll like it better with future updates! edit: Also, you get the points from killing bosses!
new graphic looks worse ten before, scrolling on a map shows lots of graphic errors, pathfinding is terrible on raids if they have to go around a corner. the party takes damage while they are entering the raid levels 2 and 3 before they are even in the range of the monsters, dragging the map around leaves vertical black lines in it. after all this seems like at least 5 steps backwards (one positive, I was able to get like 100 % further then before in arena fights (nearly to 30 before i was maybe able getting to 15), still, very disappointed of this update.
Again, thanks for all these comments. I really appreciate them. I'll consider the speed-up option, although there's a problem with implementing it since the frame-per-second rate of the game already auto-adjusts in order to achieve fair fps rate on slower machines (by this, I mean - smartphones). Makin actions faster mght cause problems in sprite collisions and some other weird stuff. Regarding the number of teams in real-world leagues, like Bundesliga - I know about that. But, for the sake of simplicity, in 'Top10:SM', all leagues are equal, with 20 teams. This is fantasy, after all :)