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Mythrilvael's Comments

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Tri

Play Tri

Oct. 11, 2012

Rating: 1

Great concept. Very impressive for a 48h window. Expand with some more levels/puzzles. A winner in my books. I'll be recommending that my friends try this out.

Cargo Bridge 2

Play Cargo Bridge 2

Oct. 04, 2012

Rating: 3

A bit too easy... after reaching the 3rd area, I'm finding the cranes give too much flexibility by being able to move in 2 dimensions. You can literally hang a small platform under the crane, load the movers on, move them to the objects, then move them back to loading area. Limit cranes to moving in a single dimension (up/down OR left/right, not both), or you trivialize the last zone. I do like the crane idea though.

Jelly Escape

Play Jelly Escape

Jul. 03, 2012

Rating: 1

This game lags to hell just like Mr. Bree's. A shame because they both seemed like they'd be decent platformers.

Dude and Zombies

Play Dude and Zombies

Apr. 04, 2012

Rating: -1

AAA as in car repair, or steaks? Prime cut of zombie. Nom nom nom.

CalcuDoku Light Vol 1

Play CalcuDoku Light Vol 1

Mar. 01, 2012

Rating: 6

@Comrade SOD - both 1+3 and 3+1 are valid solutions adding to 4. 2+2 is invalid because it would require more than a single 2 in the row, which breaks the rules.

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 15, 2012

Rating: 1

XP sp3; Pentium D 2.8GHz; Firefox 10.0.1; Flash 11.1.102.62; Game ran great for first 3 levels. Tried out lvl 16, and movement/jumping is all badly lagged/desynched with keyboard. Very disappointing because it seemed interesting, and I'm seeing great reviews from those not experiencing extreme lag. Also love a tough platformer, so hoping you can get the bugs worked out.

Developer response from TawStudio

Thanks for the info! We're working on that! Hoping to fix that lag too! =)

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 15, 2012

Rating: 1

Great music, story seemed like it might be decent. Everything seemed to be working great for first 3 levels. Tried the first butchery level (16) and the game was so unresponsive I had to call it quits. Quite disappointing.

Creeper World: Evermore

Play Creeper World: Evermore

Dec. 30, 2011

Rating: 1895

Don't know what parameters are currently variable, but since a new map is generated daily, it would be neat if they occasionally had an extra emitter or two, or slightly higher growth rate. A bit of an occasional challenge for the regulars.

Creeper World: Evermore

Play Creeper World: Evermore

Dec. 12, 2011

Rating: 0

Managed 4:50 on Dec.12 by getting a mortar active just before creeper poured into the large basin. Its tight on time, but if you can get a mortar active on the small middle basin, it'll give you time to get to the totems.

Space Trooper USA

Play Space Trooper USA

Sep. 01, 2011

Rating: 2

54.5mil, wave 39. If you get to max speed/firepower/firerate and full plasma shots and lives, every hive will spawn invincibility, and while invincible, every hive will spawn lives... you can survive almost indefinitely like this if you hunt out black hives/exploders while invincible. Also watch for the hive/meteors incoming at start of each level... losing 4 hearts in 1 shot makes it very tough to recover back to full lives.

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