Upon more play, another UI/ease of use tip would be to make it so I can "select" a sell button, and then click to sell units more quickly. You know, for when you are tearing down your opening defenses to ramp up your base defenses on that final boss. ;)
So I am guessing nobody caught on to the deeper story behind this? Kitty used you to hack the mainframe, and then just let you take yourself offline! What a horrible kitty >:(
You need to read up on game design and physics. There are a lot of glaring issues that you will write off as arbitrary difficulty. Bite that habit now while you can.
This is beautiful. The sun and crew don't matter, this is someones death hallucination. This guy is on his death bed as the love of his life huddles over him begging him not to go. The advancing sun is death creeping ever closer.
Very well done.
(I would even take a guess to thinking that all the conversations with the crew relate to something that got him into the situation where he is dying).
I gave you a 5 based on pure enjoyment factor, however the game is riddled with bugs/problems from stacks forgetting what they were doing to the aggravating thing where they ignore everything until they are done fighting (what happened to retreating?). Trebuchet seems to engage whatever the heck it feels like. I feel I have no control over units.