The switch from gold to growth multipliers on the sprinklers has killed what was left of the idle aspect of the game - the tempo of gathering the crops is limited by the helpers, not the crop growth.
And why does the Duplication Scarecrow still retain the "duplication" in its name, since it no longer provides the 2x bonus, but +1 instead? That move made another blow to the already terribly slow flow of the game, by the way.
There's no point whatsoever in sending your heroes to do quests longer than 20 seconds. Especially when it comes for gold. in those 20 minutes you'll do 60 of the 20s ones, getting effectively 6 to 10 times as much gold from them as you would from that one long quest. Same for items, and there's another no point in sending them for quests.
Downside? It requires a LOT of clicking around. Go to "completed quests" -> "complete all" -> go to the quest giver -> send heroes -> repeat ad nauseam. Idling is so not worth it, and the only upgrades you need are guildhall so that you'll have space for those 10 heroes you need and tawern so that you could reach fairy thieves. There's nothing else to do in here.
The contracts are very hard to match up with the scanned networks. Throughout the whole game, I managed to complete only three from the lowest tier. Refreshing for new ones is rather tedious, and you're getting much more income from using that time to simply hack and mine the networks.
Apart from that, a neat, quick game. The fact that the bindings and shortcuts are affordable quite early on saves a lot of nervers and time :)
Okay. I'm overflowing with cash, I was able to ugrade everything before I even encountered the second boss, and unable to pass further. Is it just me or there's something wrong?
From what I experienced, it's grabbing the boss' main treasure (AKA main quest treasure), which triggers menu screen. Simply swim around the main treasure to collect all the gold and that's it (the quest items are magnetproof, so it's doable).
@butch1980: invest in chainshot. It lowers monsters' attack, so with the last ship bought you should have just enough hull to bring that Celestial Horror to sth like 18 attack (= 10 dmg per hit). Apart from that, just spam all ammo types whenever ready.
There's an issue with missions when you're starting from scratch at another save. They seem to be shared between all save slots and are all done when playing the second time, so re-playing game from the beginning is considerably harder - as most of the beginners' money come from completing the missions.
Shouldn't they also reset when playing in another save slot?
I can't make them build houses. With 1100 tiles of land and 725 buildings, my workers built only 9 houses, so the soul spawn rate is 27 per day. Maybe I am doing something wrong?
I meant the building phase. The game behaves for me strangely:
- when I am in tower building phase at the beginning of the stage, I cannot free the cursor from "build the tower" mode, e.g. when I want to upgrade some of them before starting. That is not doable. I can only click start, and that (finally!) clears my selection.
- the buttons on the white HUD are somehow all clickable even when they're not visible! I can enter Upgrade screen, with grid and all, even when no tower is selected, and that sometimes freezes my towers, but the enemies are still advancing. I have to click on the place where the Upgrade button should be to exit that.
- sometimes "Upgrade" and "Sell tower" buttons only toggle the grid and sometimes they upgrade or sell the tower selected. I think that's because they overlap the "Show walkable" button and it's still active despite "not being there".
Ok, I get it now. If you unlock the third, the more expensive ninja first (Ken, was it?), don't bother upgrading him before you unlock Rei. Why? Ken may seem to be upgraded everywhere in the shop, map and on the pre-battle screen, but once you start fighting, he is interpreted as the SECOND ninja (since he is, in fact, the second ninja running on the field). And the second ninja's upgrades are... Rei's upgrades, that's right. So it doesn't matter how much you've spent on third ninja's (aka Ken's) upgrades until you unlock all three of them...
Bug reported.
Lemmiwinks and some other mentioned it before: Upgrades for newly bought ninja don't apply in the stage screen. They're visible in the shop window and pre-stage screen, but when I hit "Fight", the additional ninja loses all his upgrades.
"The villagers had been saved, the wizard was dead.
-Yay.
-Yay.
-Yay.
-Yay."
Come on, guys, not even a teentsy "Horray!"? Hel-lo? A little more enthusiasm here? Please?
clicking anywhere should do the trick