Second medium badge is pretty easy. I was level 30 when I got it. Had 3 beer guys and the rest hammers. These are my levels: Beer: 19, Hammer: 25, Arrow: 4, Catapult: 4, Bombs: 3.
Sub 5 hour impossible badge :D https://imgur.com/a/chJwE
If you want advice, I have 8 (including two dark world) scores over 100, one of which is above 150. Another 3 are above 90. Those top 8 make up almost 33% of the total score. Once you get close to the dev score, move on unless you are certain there is significant room for improvement. Spend your time in the light world. Only 4 dark levels had more than 10 minutes time for me. For dark world, the only dev score I beat were: Flash attack (by 2), Snake (by 5),Wall Ball (by 15), and True Colours (by 28!!!). Other levels with low (20 difference) dev scores are: Busta Line, Fading Lines, True Colours, and Reflector. Reflector I beat by 67. Start with three starring everything, then work on those levels. Then, play to your strengths. If you need more help/specific advice, try whispering me, but I might get rusty.
Quck Badge guide: There's a difficulty spike once you hit Textile T, but once you power through it, there's only three more Fields before X, which was easy. Once you hit the wall, lookup a list of fields in the game (on the wiki), then play the ones you need to in order to get to as many Vfields as you can. If they are in earlier textiles, try doing the harder difficulty or the challenges for more skill points. Once you hit 100, you should be able to do T/U/X. The best gem setups are as follows: Dual Yellow/Orange, Red/Black, Orange/Purple, Orange/Red. Once you are setup (no minions getting passed), enrage every Reaver wave that does not have a symbol on it. For skills, have True Colours, Fusion, Masonry, and Resonance at 10. Mana Leech and Critical Hit should be at 10. Mana Stream at 30, and every non-gem at low levels (3 or less). Make sure your starting mana is above 1400.
For Talisman, the upgrades to look for are these in order: Giant Damage, Reaver Damage, Tower Beam Damage.
For $5 you can get the card that instantly destroys any opponents cards, as long as they haven't spent money!
I thought idle games were the worst things on the site. You just blew it out of the water. If I could, I'd hack Kongregate and remove this game, that's how bad it is.
Decent game. Easily could be a lot longer, and needs more difficulty. Most of the levels just took a long time because the computer had all the powerups despite being down 5 clouds to 1
This finale was... disapointing. I loved the other three, but this one was laggy and unintuitive. "Oh, my friend got taken out the window! Better check the cellar."
First of all, you limited your audience down to 10% through your music genres. Secondly, this is just a poor ripoff of Music Catch. It's very repetitive and boring, and yet it limits your movement.
I found five hidden hearts (Grandma's, forest, lab, mountain, indie house). How many are there, and what is there purpose? I haven't done the game a second time and can't figure out what to do with the secret area.
Really? I have to run four more times because I haven't done everything? I'm being penalized for being good? 2/5 now because of that, and if it weren't for the badges I wouldn't be finishing it.