Has potential but a major red flag for an idle game is when it doesn't progress while not focused on that page. A lot of people won't bother if it doesn't work in background.
A lot of things aren't explained very well. Still have no idea what population actually does. My guess was that it affects building time but it doesn't look like it does. We need to be able to see how long a building will take before placing it as well. Hotkeys for battles would make a big difference, as well as an automated fighting system. Biggest issue though is progress is slowed/stopped when on a different tab.
Would like more content. It would be awesome if you kept the other worlds running when you move to a new one. Keep the money and buildings as a total overall, adds an extra layer of gameplay and actually makes the Remove Building items useful. Other changes I'd like would be for the "Remove Obstacle +" to still give an item if there's nothing left to remove, or just remove it. Also, the name is just awful.
If you're going to have a cooldown between tournament attempts, please at least show us the level range we'll be fighting against in there. Ideally you remove the cooldown, maybe not give gold unless you advance to prevent cheating. Would also like to have some indication that increasing fighting skill levels will unlock new fighting skills.
Completely slipped my mind: I will add level ranges for the tournaments soon. Cooldown is removed later in the game via an advanced award so I don't want to mess with that. And award unlock conditions are now shown so you can easily see how to unlock the hidden fighting skills (must open a school first though to gain access to the Awards Tab)
Please give us some way to reduce the time needed to drill. A talent or something to cut off a % or two would be amazing. It's not fun waiting an hour to be able to progress.
Could we please get some exponential boosts to mana, mana regen, hp regen, and armor in the talents? Having to rely entirely on items for these stats forces a high opportunity cost.
Fun, but too short. Would love an option to continue on after I finish. Maybe an extra "infinite" dungeon. Randomly generate the size and monster types. One thing that needs fixed is the range of the weapon stats. A legendary of the next tier should always be better than a normal item from the previous, for example. Reign that in a bit.
Is there some trick to getting past the title screen? My cursor shows 100% but there is no where to click other than the Kongregate link at the bottom left. Tried resizing the screen, nothing. Is it me or is the game just not working?
Completely slipped my mind: I will add level ranges for the tournaments soon. Cooldown is removed later in the game via an advanced award so I don't want to mess with that. And award unlock conditions are now shown so you can easily see how to unlock the hidden fighting skills (must open a school first though to gain access to the Awards Tab)