If you raise on the river and everyone folds, the game crashes. The ai bets are simple too. It never re-raises, before or after the flop. It always bets 2 before the flop and 10 after. If it is willing to bet then it will also call any bet, including all in. To see a cheap showdown on the river, bet 2 to prevent the ai from betting 10 if you go before it (but not if this is the first bet after the flop or the ai might all fold and crash the game).
Once copper sword and armor are at 50, you can go to area 40 to grind for iron/coal or straight to area 59 for the best place to hunt bats for limestone for steel. Drop rate will improve it just takes time for achievements to add up. Also be sure to get gym membership for stat training. And the 10k unknown potion in the shop gives you 1 skill point for each potion you drink.
To have auto-attack, first you need to spend 100 on the pocketknife then you can hire a helper for 200 to enable auto-attack until you die. At lvl 10 I was able to click on the 100G upgrade so that auto-attack continues after dying and resting. At lvl 10 one can also get the Heal spell (recommend 30-50%) to avoid dying. That and Cleaver are the 2 important spells to have active (you can deactivate skills by clicking them on the main screen to turn on/off). Drops become more common after your luck reaches 60 to 80 (over 1000%) and luck goes up 1 pt for each achievement: num of monsters killed, dying up to 50x, level, money, payments received, drops (boosts from arena fights count as drops), pots used, upgrades, smelting.
Only saves in town are permanent and only artifacts and items turned into artifacts with Transmute spell are kept when you leave the cave. Please uprate this so people see it.
I think the combat skill tree is a waste of skill points better spent elsewhere since I can farm crystals for more attack and defense, and having Transmute earlier means getting to keep better gear. But I would not say it is nuts to disagree or have a different playstyle.
For anyone wondering "does potion efficiency points in skill tree affect efficiency of items altered in a forge?"
Yes it does, but it is hit or miss which enchants it helps and by how much. I have 132% but have not seen any boost to the bleed from the spines, it is still 4. At 116% the ice defense did improve +1 for ice pops and penguin feet but has not improved since. HP regen from troll poop and berries did not improve until 130% and both gained +1. So it is hard to figure out how it really works.
Some notes I have not seen mentioned. Monsters are immune to their own element and take double damage from their weakness. Fire is weak to ice, ice is weak to electric, electric is weak to earth, earth is weak to fire. Dumbies are weak to fire, beetles and dragon are weak to ice (not sure about dragon). Rats and wolves have no weakness, so magic is ineffective on them. Beetles and dragons have such high mdef that spells do little damage, but ice saber works well. The game can be beaten at level 8 if you keep the mobs asleep.
If you learn more than 6 spells, all spells in slot 7 and below will vanish if you save and quit and then load your game. Since Dad starts with 6 spells he can not keep a sleep spell if you quit the game. So I recommend a final party of main player, Cedrik (joins for 25 wolves), and Zyle (joins for 30 globs), with Zyle in the 3rd spot to use sleep at end of rounds. You can dismiss and have them rejoin to put them in the right order.
Nice game! FYI for new players: Tier 2 items are available at level 10 and tier 3 at level 20. Higher tier has higher bonus and weapons have more damage. For faster level grinding try the Arena.
Nice game! Reciful actually can be defeated by hitting him with Soul Pact, field abilities, keeping the choke point blocked with fodder, and bringing Death in round 2 and keeping him around to weaken Reciful's recovery. Unfortunately, the battle never ends if he dies. Rounds simply continue with no enemy.