@gangnus: You're completely wrong about hatcheries. It's not +1, its +n, where n is your total multiplier. right now i have 54 hatcheries producing 14.8 million larvae per second, each farther hatchery increases the per second value by 270,000
look guys, if you want new classes, spend the time and earn them. If you have no patience, buy them. Quit whining and trying to get premium content immediately for free. A developer has to make money somehow.
This is a damned impressive game. I'm loving how well balanced the initial gunner class is. as a low skill player i don't feel useless because of the autoaim burst mode, but at the same time i can see a lot of potential to improve with higher skill because of the severely limited fire rate on it.
This is wayy more impressive than i was expecting, i might throw some cash your way soon x
this game still has the bug where if you play the level again (even after you die/win) the cash you gained from that run is just thrown away.
You're forced to go back to the garage after every run, even if you know you cant afford anything yet. throwing away earned money is bad design.
Either this is a universe where everything is freakin HUGE (200 metre tall telegraph poles, seriously? ) Or you have no idea what a metre is. 50 metre tall life forms do not move around with this much agility
Very unbalanced, i feel. All buildings are completely zero-sum so long as you never upgrade them, and while that does require a few more power nodes to accomodate, it's best in the long run. My strategy for pretty much everything is to just spam level 1 buildings everywhere. When enemies attack, i sell all my turrets and rebuild them.
If you're going to give 100% purchase value back on selling, you need to either do it on ALL upgrade levels, or none of them.
building a palace seems like a pretty arbitrary and stupid victory condition. How am i somehow swept away by more successful neighbors when i have thousands of citizens and have easily resisted every single attack >: |
I agree with the other comments, the flamethrower is ridiculously overpowered. What is it supposed to be using as fuel? Warp plasma? :P
Seriously though, it's so powerful that i'd lean towards it being a bug. Maybe you accidentally typed an extra 0 on the end of its damage value. Or you didn't account for the sheer quantity of fire particles when assigning damage.
Either way, fire shouldn't vaporise buildings and tanks in 0.2 seconds. this breaks the game.
I don't understand why we have a choice of ships. Bullet hell games are about dodging, plain and simple. Therefore the scout ship, being the fastest is the single and only logical choice, every other ship is extraneous junk :(
there are even still times when the scout ship isn't fast enough for my needs, i can't imagine attempting to play with anything slower. If this were a different sort of shooter, maybe. But it plays and feeels like a classic BH shooter, especially given the extra rewards and levels for winning without taking a hit. it's a genre for hardcore purists :p
it's too easy to get into a stalemate. Where the first one to let go of their button loses. unfortunately the AI realises this and it will wait all day until you throw the round :/
A fun game, but terribly balanced.
I found the optimal team to be 3 ninjas, and one cat to drive them into shuriken overdrive. All the rest of the classes are virtually worthless.
The reason being that even with a high speed stat, and the speed upgrade maxed out, your rate of vertical movement is still WAY too slow. It makes all the straight-line firing classes, completely worthless. you just cannot manouevre fast enough to get in line with enemies to hit them, and then dodge their projectiles.
Ninjas can do it all. they don't have to be directly opposite an enemy to hit them. And their special gives damage in all directions, which is essential for combatting enemies from behind, and the final boss.
WOOOOOoowwwww
the game is amazingly smooth and less laggy now. it's a massive increase in performance. Updated 21 mins ago lol.
the game was lagging out so i refreshed the page and suddenly it's updated
I was enjoying this game for many hours, until i eventually noticed something. The numbers on the sides turn grey only when you have things in exactly the right place. Using this, and no other external feedback, i found i could simply guess my way through tough parts, thereby negating the need for intense logic. I tried to keep going but i was too disgusted after this revelation. it's like a free hint system that destroys the soul of the game, there was just no challenge once i realised that.
i didn't like it :/ the upgrade system seems quite generic and uninspired, with just a choice of damage or health each level, it's barely a choice at all. also the diamond system was a bad idea. having to replay each level twice to actually make it matter is just annoying.
maybe there's more to see later on - i played the first 3 levels, and replayed two of them for diamons, but i just didn't find it interesting enough to keep playing.