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Narwhal90's Comments

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Love

Play Love

Jan. 03, 2011

Rating: 2

"Maximize happiness"?! Contrebasse is moral utilitarian! Of course, my happiness would be maximized if I could this game from lagging. Overall, though, the game is very relaxing and comforting in a way. 5/5

Dungeon Developer

Play Dungeon Developer

Dec. 31, 2010

Rating: 7

urgg.... Needs a turn-off tips button. I've seen enough of the king's horrendous facial hair.

K.O.L.M.

Play K.O.L.M.

Dec. 29, 2010

Rating: 0

@cevgar Apparently if you don't get the building-destruction object and just head to the escape area, nothing different happens. The "mother" still says that strange parting message, you get your score, blah blah blah.

The Enchanted Cave

Play The Enchanted Cave

Jul. 06, 2010

Rating: 4

I swear, the developer(s) must have played a lot of Runescape... and anyone making any connections to Tower of Greed? Just as fun, long, and frustrating...

Necronator

Play Necronator

Jun. 15, 2010

Rating: -1

You know how a common strategy when getting out of mazes is to keep your left or right hand on a wall at all times? Well, that's what your units are doing in this game when they hit a lake. They just keep one side of their body to the edge, and sometimes can veer off into places you don't want (like on the second city of Claymont). Very annoying... btw I give a 3/5: I guess I'm not a big fan of these types of games: it's good quality graphics and sounds, but just set it on auto and let the mind rot... :( oh well.

Buggle Connect

Play Buggle Connect

Mar. 08, 2010

Rating: 0

It lasts too short and it's a bit simple... needs some updating.

Sushi Cat

Play Sushi Cat

Mar. 06, 2010

Rating: -1

Hmm... copied from Peggle from Popcap Games?? Oh well.

My Pet Protector 2

Play My Pet Protector 2

Mar. 04, 2010

Rating: 0

Hey! Does anyone else have sticky keys issues? Anyway, about the game: graphics level still seems to be so-so (just like the previous game); music is still relaxing; gameplay seems to get longer and more tedious, as most RPGs are (but they offer cool animations, a developing story line, and whatnot along the way). Pretty complex and offers some strategy. I agree with most people that the village materials thing slows the game down... :(. All in all, I give a 4/5 (would rather rate 3.5).

The Tickler

Play The Tickler

Jan. 09, 2010

Rating: 0

grrrrr..... 256

Shootorial #7

Play Shootorial #7

Dec. 28, 2009

Rating: 0

THIS is the longest Shootorial, not the previous one... So, now I've noticed that most of the time intervals used to control enemy ship spawn, power-up spawn, etc., are all pretty much set values. When I play other shoot-'em-ups like Frantic or whatever, everything seems so random, but by seeing these Shootorials they don't seem so random anymore... :P

Pel

Play Pel

Dec. 05, 2009

Rating: 0

Hard badge was too easy to get. First try 121677 x combo 74 (not that great). Interesting concept; I expected the squares to make some kind of music upon hitting the paddle, but... oh well. 4/5.

loops of zen

Play loops of zen

Nov. 29, 2009

Rating: 0

Progress: one level per time I play this game. This game is a pain in the gluteus maximus, gluteus minimus, and my orbicularis oculi from all that white and black. Seriously, it's like getting a seizure. Otherwise, this game is flawless and beautiful. 4/5.

Pwong 2

Play Pwong 2

Sep. 20, 2009

Rating: 0

Too easy. All badges and card achievement (Onimaru R3) earned in about 25 minutes or less.

Multitask

Play Multitask

Aug. 13, 2009

Rating: 0

I never thought of that! Using two people... that never occured to me. Thanks for putting that hint in the badge description :P.

Multitask

Play Multitask

Aug. 09, 2009

Rating: 0

Yikes! I can't handle this anymore... Great concept & ideas, and it's a great way to check if I'm awake!

Learn to Fly

Play Learn to Fly

Jul. 12, 2009

Rating: 0

D - distance, A - altitude, S - speed, G - glide. [1] 5': 16$; Shop: Acc 1 (-15$). [2] 5': 25$ + 25$ (D); Shop: Glider 1 (-50$). +$1 [3] 5': 46$ + 25$ (G); Shop: Ramp 3 (-50$), Air 1 (-10$). $13 [4] 5': 62$ + 25$ (A); Shop: Accel 3 (-80$). $20 [5] 10': 136$ + 200$ (A,G); Shop: Rocket 1 (-250$), Air 4 (-100$). $6 [6] 5': 184$ + 25$ (S); Shop: Accel 4 (-150$). $65 [7] 20': 243$ + 500$ (A); Shop: Ramp 7 (-600$). $208 [8] 20': 414$ + 500$ (G); Shop: Glider 2 (-1000$). $100 [9] 10': 634$ + 200$ (D,S); Shop: Air 7 (-800$). $134 [10] 35': 1117$ + 4000$ (A,G); Shop: Rocket 2 (-2000$), Accel 6 (-750$), Fuel 4 (-300$). $2204 [11] 20': 2179$ + 1000$ (D,S); Shop: Glider 3 (-5000$). $383 [12] 35': 3248$ + 4000$ (D,S); Shop: Ramp 10 (-4000$). $3661 [13] 50': 5953$ + 10000$ (A,G); Shop: Accel 10 (-10000$), Air (-6500$), Fuel 7 (-2000$). $1114 [14] 50': 10267$ + 5000$ (D); Shop: Rocket 3 (-10000$), Fuel 9 (-6000$). $381 [15] Finished. Keep it alive how to beat in 15 days

Music Catch 2

Play Music Catch 2

May. 23, 2009

Rating: 0

Anyone want mp3 for Dragonforce? http://durashack.us/Music/01%20Through%20The%20Fire%20And%20Flames.mp3 I got a 163x on this.

Cell Warfare

Play Cell Warfare

Mar. 28, 2009

Rating: -1

Believe in the Achievin' Dude! You just completed the Believe in the Achievin' achievement in Cell Warfare and won the Believe in the Achievin' badge and 30 points! View all badges.

Death vs. Monstars

Play Death vs. Monstars

Mar. 26, 2009

Rating: 0

53765 points: about 2/3 left to go... :(

Globetrotter XL

Play Globetrotter XL

Mar. 11, 2009

Rating: 0

AxelKun: that's 51 points (one more for rating)

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