Slightly cheat method. You can raise your max damage/max cubes gained by refreshing the tab which starts your cube fill on that phase back to zero but maintains your cubes to gain. For example say you fill up your cube with 1DD, then refresh and you'll still have 1DD but cube progress is now zero so you can get an additional 1DD to 2DD. Refresh and repeat and really helps build up to beat T3P2.
Managed to make Roads Medium Wave 60 on my first go. It was mostly easy once I figured out that the number of Gatlings you can make is unlimited and then it's just direct fire. Why bother with auto towers?
Liked it. It was fairly easy but a nice casual game. A lot of the levels seemed to be spamming cannonballs in roughly the right direction and hope that you got more damage in than the enemy. However, congrats on making a playable fun game.
Is it possible to win level 15 and not get Great Victory? The laser tank would kill me in three goes if I didnt shoot it and then the enemies after that are easy. I think I finished on slightly over a minute. Having trouble with the Sniper achievement...
ima noob: Your strategy fails. The property will break and when broken properties don't earn rent.
For anyone finding the game hard the fastest way to get to banks is to build a property, renovate it and sell it quickly and repeat on larger properties. I found the final upgrade on the one bedroom house isn't worth it in terms of material costs. Relying on rents takes way too long.
I found the defence game was only really hard at the start while you're on tier 1/low tier 2 weapons. I went for S&W .357 -> CZ 97b -> HK21 -> FN SCAR -> GAU-8 -> Pancor Jackhammer. The game was only difficult when I was using the S&W .357 and the CZ 97b. Once I got the HK 21 and moved on to the SCAR the game became simple. I recommend not getting overkill until you get the HK 21 at least. The CZ 97b does insufficient damage for it to take effect. Some end-game content would have come in handy.
Four AT guns, four snipers, engineer, officer, medic and a regular. Only six units not under camnets. All units arranged near the bottom of the map. Armoured car flanks straight into the middle of my units. All four AT guns proceed to friendly fire each other, half of my snipers and all the non-sniper infantry. And the armoured car wasn't destroyed. Can someone tell me how I could possibly have stopped it? The armoured car flank needs to be removed because you can't possibly arrange your AT or rear forces to stop it without incredible friendly fire.
Hmmmm. Tank and AT Halftrack vs Panzer IV and Wespe. Panzer IV and Wespe win with no losses. The Allied AT weapons really need accuracy bonuses vs AT and the Tank needs a greater area of effect especially vs soft vehicles. There is no useful AT. It all misses endlessly while the Wespe just drops artillery shells until everything on your side dies.
I understand war is unfair. However are soldiers are terminally stupid? Maybe not. Case in point. Halftrack with AT gun is just asking to suicide itself whenever an infiltrator or flanker appears. Can you please make them slightly cleverer? AT guns are incapable of hitting anything except their own team and themselves too.
Wow, got downvoted quickly. I do like the game just occasionally I do notice that chests respawn randomly on a single run and every now and then you can keep on going back to a room for endless chests. Like the loot system although picking up loot rather than upgrading seems to fall behind.
I have checked and that is not true. Is it ever equipped with samurai helpers?