How to get Easy, Medium, and Hard difficulty.
Easy- Play as British and rely on a buttload of greenjackets
Medium - Play as French and mix close range slaughtering infantry with long range slaughtering puckle guns
Hard - Play as Prussians and use any tactics
Very Hard - Play as Prussians and don't use puckle guns.
Might Be Impossible - Play as Prussians against British every time, and for whatever story reason you can think of, you don't get any artillery, only infantry.
Interestingly enough, I had the most trouble with level 9. Balancing on the knife edge of too little energy, trying to always keep my first few blasters in between the drones and my phantom coils, trying to mine enough anti creeper to coat my first asteroid and keep a randomly exploding drone from blowing up a beacon and cutting off one of my flanks. It was actually the first time I felt the need to restart a level because I hadn't acted quick enough.
By comparison, level 10 gave me more than enough time and space to build such a boatload of reactors and tech domes that by the 15 min mark I had nearly every tech upgrade, loads of anti-creeper charged and waiting, 20 launchers, and 10 blasters busting my way through the occasional drone and suddenly easily beaten creeper. The conversion bombs merely sped up the inevitable.
Oh, Protip: Deactivate micro rifts when drones get close, or you may have a sudden surprise at your liberation ship.
We need the ability to replay levels we win.
Level 4 bots should NOT have crazy nerfed damage dealing.
losing a bot should do less damage to the mainframe, or divert it to remaining bots entirely.
Tankbot, hack, and lazer x3 are the easiest of the x3's to get,(but still hard).
Spinners are consistent, click on the first tankbot or hack icon at a specific moment to get a 3x.
WARNINGL: do not try to play this in just one sitting. Your hands will cramp.
I know it's beautifully addictive, but I'm on level 19 with my hand screaming and it seems there are 50 to go. (each level is on a line overlap).
(I'm only trying to do It in one sitting because the silly thing won't save for me.)
Well, I didn't immediately realize the MC was a girl, so I gave her the name Nathaniel since it can slightly be used for both genders, but now I wish I had a better girl name for her. Like Angel.
Notes about the scott smith,veloz, and stark.
Scott Smith: The DECOY: Once you get him send him right in front each time, then time your cloak for right before the first enemy missiles will hit. Once cloaked the missiles self destruct and are wasted. Immediately send him back to your carriers positions and decloak to get your shields back online ASAP.
The Veloz: The RECHARGER: buy a good few shield upgrades for him. He has a small shield pool at first but recharges fast. After the scott smith does his thing get the veloz in front and taking hits, then at between 70-100 shields have him run back to the carriers position. Send him back out as soon as he is 2/3s recharged, (the last 3rd will recharge on the way).
The Stark: The DODGER: When he's on the "frontline", have him move in a loop to dodge missiles until cannon fire makes you retreat.
That's all I've got for now. I hope it helps
Part 3 of 3 (sorry for thinking it would be 4 parts in the first message.)
BATTLE:
station all ships in one big group 1/3 of the way straight forward (carriers with a gap behind the brawlers though). DON'T SPLIT UP! The map is much too small for that, (except maybe with the upgraded veloz). Once your ships reach the 1/3 point, immediately have them turn straight away from the enemy ships. This allows a quicker retreat for any ship with low shields.
Carefully time when to turn on the shield overcharge. First shots are fired 4-5 radar line spaces away. (see why I said the map is too small?)
Pause OFTEN to check the shield levels of your 2-3 frontline ships. If shields hit 100 you need to immediately tell them to retreat as they will be hit 1-2 times more before they get out of range or behind friendly ships.
Leapfrog the new frontline behind the old frontline when they hit 100 shields as many times as needed.
Hopefully you can cycle them just right and let the retreating ships shields recharge right before you need to leapfrog again.
Part 2 of 3