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NathanS555's Comments

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Master of Fortresses

Play Master of Fortresses

Jan. 15, 2017

Rating: 8

How to get Easy, Medium, and Hard difficulty. Easy- Play as British and rely on a buttload of greenjackets Medium - Play as French and mix close range slaughtering infantry with long range slaughtering puckle guns Hard - Play as Prussians and use any tactics Very Hard - Play as Prussians and don't use puckle guns. Might Be Impossible - Play as Prussians against British every time, and for whatever story reason you can think of, you don't get any artillery, only infantry.

Master of Fortresses

Play Master of Fortresses

Jan. 14, 2017

Rating: 2

for everyone complaining about Greenjackets being the most op. Tell that to the Puckle Gun. More expensive yes, but nothing survives it.

Master of Fortresses

Play Master of Fortresses

Jan. 14, 2017

Rating: 5

needs a deselect unit button. I'm a bit tired of accidently putting palisades down when I don't want to.

Galactic Colonization

Play Galactic Colonization

Dec. 23, 2016

Rating: 1

Needs to let us replay beaten levels.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 09, 2016

Rating: 19

Interestingly enough, I had the most trouble with level 9. Balancing on the knife edge of too little energy, trying to always keep my first few blasters in between the drones and my phantom coils, trying to mine enough anti creeper to coat my first asteroid and keep a randomly exploding drone from blowing up a beacon and cutting off one of my flanks. It was actually the first time I felt the need to restart a level because I hadn't acted quick enough. By comparison, level 10 gave me more than enough time and space to build such a boatload of reactors and tech domes that by the 15 min mark I had nearly every tech upgrade, loads of anti-creeper charged and waiting, 20 launchers, and 10 blasters busting my way through the occasional drone and suddenly easily beaten creeper. The conversion bombs merely sped up the inevitable. Oh, Protip: Deactivate micro rifts when drones get close, or you may have a sudden surprise at your liberation ship.

Falling Sands Fast

Play Falling Sands Fast

Nov. 18, 2016

Rating: 1

This is awesome, but I wish it had the same fire and wax mechanics as quick sand pyro.

String Theory

Play String Theory

Oct. 21, 2016

Rating: 2

took me 25 minutes instead of 5, but maybe I just wasn't very good on the last few levels.

Caravaneer 2

Play Caravaneer 2

Sep. 14, 2016

Rating: 0

How do I save? Or is it only autosave?

Robotegy

Play Robotegy

Sep. 03, 2016

Rating: 1

also the energy sap doesn't work, please fix that.

Robotegy

Play Robotegy

Sep. 03, 2016

Rating: 0

We need the ability to replay levels we win. Level 4 bots should NOT have crazy nerfed damage dealing. losing a bot should do less damage to the mainframe, or divert it to remaining bots entirely. Tankbot, hack, and lazer x3 are the easiest of the x3's to get,(but still hard). Spinners are consistent, click on the first tankbot or hack icon at a specific moment to get a 3x.

Trigger Knight

Play Trigger Knight

Aug. 26, 2016

Rating: 5

Hehe, big mean dragon thinks he's got me. *pulls out divine edge* you better run little dragon!

Aura

Play Aura

Jul. 31, 2016

Rating: 0

WARNINGL: do not try to play this in just one sitting. Your hands will cramp. I know it's beautifully addictive, but I'm on level 19 with my hand screaming and it seems there are 50 to go. (each level is on a line overlap). (I'm only trying to do It in one sitting because the silly thing won't save for me.)

The Great Siege

Play The Great Siege

Jul. 21, 2016

Rating: 3

I didn't realize the tank could transform until after I beat the game. Man I could have saved it from so many battering rams if i'd known.

Akaneiro

Play Akaneiro

Jul. 12, 2016

Rating: 1

Gee, from the comments I would assume this is a great game. That is if I can get it to work. I already have unity on IE for pete's sake.

The Journey Home

Play The Journey Home

Jun. 29, 2016

Rating: 0

Well, I didn't immediately realize the MC was a girl, so I gave her the name Nathaniel since it can slightly be used for both genders, but now I wish I had a better girl name for her. Like Angel.

Siege

Play Siege

Jun. 16, 2016

Rating: 0

There should be a button next to incoming attack reports that take you directly to the siege option for the person that attacked you.

Kill the Heroes

Play Kill the Heroes

May. 31, 2016

Rating: 2

I love waterflame's music.

One Small Loan

Play One Small Loan

May. 09, 2016

Rating: -7

sorry, but I've wasted too much time and gotten too little reward for idle games. Goodbye game.

Haven: Prelude

Play Haven: Prelude

Apr. 11, 2016

Rating: 4

Notes about the scott smith,veloz, and stark. Scott Smith: The DECOY: Once you get him send him right in front each time, then time your cloak for right before the first enemy missiles will hit. Once cloaked the missiles self destruct and are wasted. Immediately send him back to your carriers positions and decloak to get your shields back online ASAP. The Veloz: The RECHARGER: buy a good few shield upgrades for him. He has a small shield pool at first but recharges fast. After the scott smith does his thing get the veloz in front and taking hits, then at between 70-100 shields have him run back to the carriers position. Send him back out as soon as he is 2/3s recharged, (the last 3rd will recharge on the way). The Stark: The DODGER: When he's on the "frontline", have him move in a loop to dodge missiles until cannon fire makes you retreat. That's all I've got for now. I hope it helps Part 3 of 3 (sorry for thinking it would be 4 parts in the first message.)

Haven: Prelude

Play Haven: Prelude

Apr. 11, 2016

Rating: 4

BATTLE: station all ships in one big group 1/3 of the way straight forward (carriers with a gap behind the brawlers though). DON'T SPLIT UP! The map is much too small for that, (except maybe with the upgraded veloz). Once your ships reach the 1/3 point, immediately have them turn straight away from the enemy ships. This allows a quicker retreat for any ship with low shields. Carefully time when to turn on the shield overcharge. First shots are fired 4-5 radar line spaces away. (see why I said the map is too small?) Pause OFTEN to check the shield levels of your 2-3 frontline ships. If shields hit 100 you need to immediately tell them to retreat as they will be hit 1-2 times more before they get out of range or behind friendly ships. Leapfrog the new frontline behind the old frontline when they hit 100 shields as many times as needed. Hopefully you can cycle them just right and let the retreating ships shields recharge right before you need to leapfrog again. Part 2 of 3

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