Again, great job of being creepy. The story doesn't make sense yet, but you definitely nail a scary, strange atmosphere. I loved your use of sound to make it clear the character is being buried at the end. The Rabbits made me jump!
Nice game. Sufficiently creepy. Absolutely BEAUTIFUL music. My only complaint is the poor pixel art, but I understand you're not working on a big budget.
There was something eerie about having to play the guy hanging himself. Well done. Worst though was finding the poor cat! I saw it coming, but had hope I was wrong when the letter referred to the lynx.
Cool concept but it really dies out in later levels. What was a good thinking puzzle game became an annoying platformer in level 8 and once I started having to outrun the enemy, an annoying problem became deadly. I found myself often having to hit "space" multiple times to actually take or place a plug, which is obviously deadly at later levels. That needs to be fixed.
Neat concept. I liked watching the people advance and I appreciated that there was enough time to waste some trying things and still win. My only complain was how slow the character moves. Some places require enough walking to get irritated. I'd want a longer game even if I could move faster.
Cool game, but I don't get the twist. Why then did they attack me in the first game? Why does the guy talk to me in the second game? Or did I not change until this one? Was the start real or still dreaming?
The interesting thing about this game is that I actually was amused by nonsense ways to lose, like the guard seeing the empty cell being an automatic loss, where I would have been annoyed by them in older games that this one is modeled after. This is fun!
I know it doesn't make it any less of a bug, but the problem with switching robots can be defeated by clicking on the robot you want rather than using the arrow mechanic.
Good levels but one major problem with the controls. Often even if I was holding "space" and had the change arrows visible, the robot would move instead of switching. I had numerous restarts because of this.
This is one of the best flash game I've ever played and that's saying something considering the "ships" are just colored dots. The AI is good, the levels are hard, and the mechanics are cool. The effects on the jump gates are great.
I saw your comment addressing complaints about the AI. I have no issues with it's behavior. At times it would seem I'd lose close battles even if I had a small number more ships, but that might be because mine were filtering in and the AI were already there. It sounds like people are just whining that it's too hard. It can be hard, but I wouldn't reduce the difficulty. Great work.
Pretty much the same thing as your other game, but not as good. I liked the dash mechanic but the "black and white" color scheme and the cute little sleeping cat gave Kitty Dream some character that this lacks.
A cute twist on a style that is being far too copied. I don't know which came first but there is the higher production game "Thomas was alone" and here on Kongregate there is "Company of Myself" and "One and One Story". The end was pretty obvious though, especially once the last level actually loaded.