Why isn't there an option to turn off the "possible numbers" below the puzzle? And why aren't you (developer) paying attention to critiques? Don't you want to make something better? Improve your existing game, or maybe avoid repeating the same "errors"?
Want to do something more challanging, well that's what the dificulty level is for! The lowest dificulty level shouldn't be so punishing. If someone looses on one region, then that player should get a part of the silver earned, like a slow grind.
Seems like there hasn't been any new update to fix the slowdowns. I'm playing on chrome(no other apps running), all visual options turned off/lowest, still i get slowdowns above 900 speed.
What do you think about adding a "tunnel type" that would make the player go faster, but would have more obstacles (or less free space to fly)? Could appear only after a bifurcation, so that a player could choose either the safe path or the speedy dangerous path.
Nice update. The "blue sections" seem a bit easy though, compared to the other setions, don't know if it was supposed to be that way. It's what made me reach a score of 869.
The game's not that bad... It should have more upgrades, different scenarios(instead of just going around in circles) and definetly better "controls". I also don't like the upgrades menu...
Sometimes the game freezes and I can't see what's happening to my char. I can control it though, as i hear him being attacked, or attacking (if I'm lucky to click on the enemy which I don't see) and i see his life bar changing (regaining/loosing health). I can open the inventory and sell/equip/unequip items.
I too, was searching for the skills page... there should be a notice saying the skills page appears after choosing the 2nd battle and before starting it!
@titojuante, *claps hands... choose your weapon: "Heavy Metal" -> "why do I want this guitar for? Am I going to play heavy metal until my enemies drop dead?" -> "NOOO, you're suppose to hit them in the head with your heavy metal, ugh , i mean guitar"... it just doesn't make much sense (along with many other things) -_-
@uberfail666, that's completly idiotic... They're supposed to be a "company" that makes games (it wasn't only 1 person doing this!), yet they release this thing, which has good graphics, good music and a not-so-bad game mechanics, but has so many things that do not make any sense (story, incoherences in descriptions, strange names for things), besides some bugs, which I'll say is acceptable.
This seems to be a good game, but it has so many flaws that ruin it's gameplay....... The constant typos/weird names, like "heavy metal" for a weapon(hitting w/ guitar= heavy metal??) "egypt"/"Tuxedo" for a character(?). The whole story doesn't make any sense(what was "Fiohnel" doing during the development of this game?)... The upgrades should actually show the current lvl AND next lvl stats (or say that it's showing next lvl). The description of everything in-game should be coherent and clear. EX: "Healing pray"(typo?) heals your army, while "Regenerate" slowly heals your _ally_ O.O
So what is actually well made here? The Music and the graphics are nice.
Correct, I'm looking into everyone's issues and will address them as soon as I can :)