It seems that doubling worker efficiency doesn't alter the prices for workers. So I assume its beneficial to increase worker efficiency early on, when halving the number of workers only loses a few?
Frustrating that two servants will both go and fetch one piece of food apiece, rather than one going to fetch both and the other waiting for the next batch.
Hardly intuitive, laggy. Couldn't sort out what it takes to conquer another system. What the difference between known, connected, included, etc. Maybe I'm dumb, maybe the game needs a wiki, who knows.
The game has a wiki but it isn't completed. --EDIT-- Also, I'm interested in whether the missions helped at all. Are you saying you went and did the missions and got stuck at the part where you were supposed to occupy a system?
Would be nice if the toggle x1, x10, x100 only allowed for purchases in the complete quantity. EG if you can afford 8 lemonaid stands but the x10 is selected then lemonaid would be greyed out.
I didn't realize once you challenge the king the game was over!! Some more obvious notification would have been nice. Great game though definitely worth a play
I couldn't even figure out which were supposed to be blanked, which were supposed to be filled, etc. Instructions should start with an explanation of what each clue really means.
Game seemed to glitch up some. One instance, survival, end of wave 20, one glade left, 3 shrooms in it. Now I lose all that progress I guess super awesome..
They're both active at the same time. You won't need to select one. As for the save i'm sorry i'm working on it.