Freezing got me too, generally when I exited the upgrade screen. And space to attack just felt awkward and uncomfortable with both WASD and arrow controls. If there's a positive it's the pleasant graphics, but overall far behind most other platformers I've seen.
Love the game side, nice and relaxing. And as a fish lover the aquarium is nice, but not nice enough for me to want the full version... this little one provides enough e-fish for me. 5/5 though, good stuff.
Two simple tracks and a single usable car (all others can only be unlocked on Mochigames). Poor effort, that... could have been a pretty good game but it's barely a demo at the moment (except a demo normally has a full version... this doesn't even seem to have one of those). Idea is great but the gameplay barely exists.
Great idea, but ruined by the auto-forward and inability to see which levels you missed stars on. And the little animations get irritating after a while. If you changed one or two things (pretty minor changes I think) to turn it into a 'grown-up' game, it'd go down extremely well I think.
Can't say enough how much I love the idea, and the game is great fun... but it could have been so much better if it'd been given a good test first to iron out the many issues. The most annoying of which are probably the inexplicable waiting time problems killing my karma from 100 to 0 in a single day, despite having less total customers than the '0 sales lost' day the day before and a fully-upgraded register. Which happens every 5 or 6 days. Could have been such a great game though, so I'll still give it a 5 despite the bugs and weird occurances.
Rare that someone does something different with this style without making an abomination, but you have. Graphics are impressive, puzzles pretty easy but still fun, the whole 'feel' of the game is great.
Not sure what's supposed to be wrong with the controls and the leaning back/forward. Try leaning back on a bike from a full-throttle standing start and see what happens. Then, if you're still alive, repeat but lean forward. Slight difference. Actually a pretty fun game if you remember to take your finger off the accelerator button when necessary.
I want to love this but it falls down on a couple of small but important things. There's no information about what benefits occur when you upgrade, nor is there information about what your basic unit can do to start with. Pausing when I click on chat - it's a slow game with a lot of waiting, and a lot of people like to chat while playing. Having it pause every time is rather irritating. Oh, and unattackable 'invisible' enemies should surely only come out on levels where you have the weapons to actually hit them. Could have been an easy 5/5 but those little faults drop it down a fair bit.
Fun little timewaster with nice perspective and graphics, but kept away from the higher echelons by being so very shallow. With more depth and perhaps some upgrades or more levels, would have been a lot better. Still good though.
Wow, absolutely loved it. I've not been fond of any previous Adult Swim titles on Kong, but this just restored my faith. Frustrating as hell but all the better because of that, even the seizure-inducing graphics added something. Great job.
Not sure exactly what the enemy selection criteria for towers is. It's not 'shoot at most advanced', nor it is 'shoot at the enemy that entered the screen first'. Or 'shoot at the closest'. It's most noticable on my sniper tower, which seems to operate on 'randomly pick and shoot', which is rather odd. That aside, nice game.
Really loved it - not too difficult to finish but needing a tiny bit of thought to perfect, nice responsive controls, original idea. Just a little bit too short - otherwise a great game.
Not as much fun as the last one... finished a campaign and just can't find the motivation to bother with the rest. Especially not multiplayer, with the rather brainless way an opponent can leave the game without you being awarded a win.