Hmm, interesting. I haven't played this since it was still in beta, when I was still a K+ member. But I still got the easy badge even though my beta character was erased. So glas I don't have to go through this painful game again. :D
Might want to fix one of the very first quests. You tell me to "complete" 3 dungeons. Yet I retreated on one, and failed a second. But it still counted as "completing" them. Either fix that, or change it to say: "Go through 3 dungeons, winning or failing doesn't matter".
I think it would be helpful if you could "unlock" some sort of package that will tell you how to do the "Rick Roll" and "Sneaky Start". Because I beat the game and did every challenge before figuring out how to get a "Sneaky Start". And I still haven't got a clue how to do a "Rick Roll".
A little thing I found: On Costume Drama, #4, if you die in the spikes, but a body part flies into the pond, you'll still complete it. I just died and my head flew in but I still won. xD
5,000 Speed, 1,000 Life, 5,000 Sight, 1,000 Land. This seems to definitely get the most reasources, and higher level souls. Once you save up about 2-3 million souls, just double those numbers. 10k, 2k, 10k, 2k.
@MoreFood If you right-click on the game, go to Quality and select Low. It should speed up the game quite a bit. I did this once to see how much faster my gameplay was, and it sped up about 1.5x to 2x faster.
Food for thought: After completing the main storyline of Tactical Missions. Just doing the same 5 skull repetitive missions is really boring. The challenge disappears, and then it's just basically something I don't want to do anymore. Maybe after the storyline is completed, you could set up a Challenging storyline. Basically following the same route as before, only with the units being 2x harder than the first go 'round. With better loot of course. After that, we could say somebody completes the challenge storyline, so you can continue it with a 2x harder than the second go 'round. Making them 4x harder than when you first went through. And continuing this pattern, so you're not stuck with the same 3 different 5 skull missions that you easily win against.
A system like that is actually far more difficult than you might think to integrate. I have some ideas sketched out regarding random generation of tactical missions that I'd like to play with when/if a chapter 4 rolls around. I want to be careful with them though or else I end up with a system like Protector IV where there's endless content but it's not all that well balanced towards the end game.
Oh, Undefined, got another Undefined item. xD It was after the Orc mission (5 skulls, right side of map) Where it said I got 2 Powerful Gems. But in storehouse, it shows up as 2 Undefined items, that are spazzing through every item in your game server. Not just the items from this chapter, but from all chapters.
Any item the game created which doesn't make sense gets converted to a "Broken Dagger" - It's a failsafe to prevent your save becoming corrupt. Good job it's there! :)
Woah, this is crazy weird glitch. After the gathering of liches tactical mission (4 skulls) I received 2 gems. So when I went to my storehouse to pick them out, it shows my that both "gems" are Undefined. It is currently circulating through every item and potion in the game, and not stopping. :o
Hmm. On the tactical mission where you go after the orc miners (4 skulls) it says at the end: "You've received 2 pickaxes", but in your storehouse, you have 2 sledgehammers. Might want to fix the wording on that. I know before the mission, it says that they're using powerful sledgehammers, but some people don't read. P:
Nicely made game as usual Undefined. Here's a few things I've spotted. 1. When in auto-combat, when enemies use heal, sometimes the + signs appear in the top left corner of the battle area. 2. In the storehouse sorting, it would also be good if you added in a Gem sorting. 3. If you kill an enemy and stun them at the same time, the enemy will come back to life with 0 hp and you will attack him again. (On auto, not sure if it's the same with manual)
We launched it on Kong a short while a go a got pretty positive user feedback, so some people like it.