I really dislike how you have to be SOOO exact with where you go and how you do things with this game. Its like you have to be perfect at timing for a lot of this stuff. 3/5. Nice game, just too frustrating.
Also for the level that has you go straight down two rows, you can have a function call the other function that calls the other function. XD Its quite interesting to see done. You don't get the game to give you the win for having all the lights on....but you can turn on all the lights just using two functions and calling the first.
fr0stdrag0n is an example of why we need some way to stop stallers. He was a sore loser and started to stall and when he was to be defeated he closed the window so I had to wait for the timer to go off. If you run the timer for choosing distance your time for choosing attack should be cut by that time. If you take too much time for the attack, it should cut the movement counter down.
A small problem...this game will stop your youtube videos from playing when switching levels apparently....Tried different youtube videos, fully buffered ones even will stop at the moment you switch a level. O.o
I have won/gotten 7 cards. I have 35 out of 46...28 of those are from challenges. So...guess how long I've been doing this. Anyone whining about not winning cards...needs to seriously...stfu or stop playing. Require lvl 3 kongregate account please...
1.) Trading cards? No You're opening yourself up to be scammed.
2.) Discard...Why? Seriously.
About the only thing I see needed to be applied is the 2 on 2 battles, and a penalty for people that continue to kick/leave just because they're higher level. Its the only way you'll learn.
Nah, then it would be too powerful for an item. Dodge and Evade should still be able to avoid Crane attacks....Cause If it can make someone with a 10 percent chance to hit always hit...its still powerful.
I had a thought for an item:
Cloak of Many Colors, each round there is a chance to gain +4 to either Light, Dark, or Physical Damage. It just adds the 4 armor for the one round, and each round it picks one of the three defenses to buff.
The game is good, but in the complex mission in which the ball rolls into a portal...the ball will stop at the portal instead of rolling into it. So, can't finish a level cause of lack of ball rolling into portal like it should.
2worlds-They do do a thing about constant switching, its called a cooldown. In a cooldown they can't retreat...which is effective for using powerful attacks, and not wasting an intercept.
The completion challenge is fine, the 2000 points part is a bit much. I can't get past 900 points for the survival....the controls aren't good...I like the game...but hate how high they set the challenge for this game.