hard game But some of hard parts come from how stiff thee controlls fills. Im riding a slime and sudenly 2nd slime decide to push me, next time nope im ok. I do dash and hit celling next time im ok. Its like great game that have problem with hit boxes
So i can save up to 1M and don't have much to spend. -income makes me unhappy and there is not enough betwen servant and house help. It would e nice to be able to buy more as early game is like how much long till next reset. Chores are way to hi compare to costs $ of food, houses. There should be some kind of shop where i can spend my money on furniters and house hold to get more happines less time on chores. As now there are only 2 kinds of people poor and extremle rich with they own serwants. Or change the slacking as 4h is a lot and can be decressed only with one way reserch makes it hard as i need extra time for that resarch to have better house and food. Or make happines not scale with incom but how much you can stay with current money as having over 1M and incoma a day -10$ making me unhappy is lame
wall jump is hard but from control stand points any part when i have to use it i die cose i had to use it or tht it randomly activates when i wahnt just normal jump gr8 game exept that one jump
life steal shouldn't scale with hp but with dmg as now there is no point in bulding more then hi hp and heal in any fight. i had only 2 problems enyme wwith vampirism icant kill them they cant kill me and room where i got 4 ice demons and perma stun also why no auto attack my guy is geting beeten by 4 monster and just stand proud that he killed one
i like teh omg it a ghoust but i orginal pacman half of fun was try to avoid trap here if i enter log way and there is ghoust infront and one going after me i will die 100% and had no way to see it was a trap also i gain bonus points if i eat a ghoust but couse there is no info where they are its mor how like i will be and find one i wouldnt say put mini map but ghoust on rada would be nice
moves with less range are becoming usles post stage 1 where enyme will just won't get hit by you and hit you with supperior range. ALoso throwing/charging enemy may some times spawn in too much number and just spam you till you die. But over all great game
Nice game but hard levels are imposible later on when moste of time you are out of mana and shamans can keep full hp on all enyme if ther is more then 1, and ther will be as you have no mana to take them out. Your trops are most of time useless and giving skulls in to that tree seems pointless. Some mana regen end more skull would make this game more balanced
Good idea but more diffrent level less same level over and over would be nice. Also mage=fun efl mage=fun yeti mage=hm? mage=oh comone u could skipe some of relm chars. I hope we will see this concept not dead
Yeah gotta admit that I've had more than few problems with collision detection, I'm trying to improve that by little steps