there is an Alpha ending and a Beta ending, notice that are Alpha and beta, because we dont want to label them as "good" or "bad" just "A" and "B" its in the eye of the beholder if thats bad or good, the "cannon" endings are not decided yet. but probably the endings will end mixed , some characters will have cannon the alpha ending and others the beta ending.
Somehow I get the sense that alot ppl saying the cleared this fast and easy didnt play this on normal or hard. Needs to be a spike in exp from graveyards. Late game graveyard grinding doesnt even make sense. Also tavern bosses should give more exp I mean after all that they just give you chump change exp.
Thanks for the feedback and for playing the game, I will see what can be done about that. but probably exp will keep as it is (for balance) thanks for playing again :D
Shaman and shielder are a tanky combination on this one, and one of the hardest parties to kill. but they lack of burst damage. however with the right gear they can become pretty OP.
An increase in the amount of HP from the hp power up would be appreciated. Frankly hp power up currently doesn't serve any purpose because say you go 2 turns and get a heal, Guaranteed next turn the enemy one hits all of that hp from you.
Random Boss Dificultty Spikes + Never Ending Power Boost trolling during boss fight lolz First and Second boss are joke. 3rd boss crits you all f*cking day and i can only imagine what the rest are like.
This game has a sick sense of humor when it comes to the boost appearing during boss fights. Its just seems like "noooope f*ck you *troll face* moment everytime.
there is an Alpha ending and a Beta ending, notice that are Alpha and beta, because we dont want to label them as "good" or "bad" just "A" and "B" its in the eye of the beholder if thats bad or good, the "cannon" endings are not decided yet. but probably the endings will end mixed , some characters will have cannon the alpha ending and others the beta ending.