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Neosano's Comments

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[ Morph ]

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Jan. 20, 2009

Rating: 0

119.196 :D Really cool game (liked tiny kawaii thingy :D) :D you could add more bonuses, kon api and alot more! 4/5, i hope that ill see it soon

Shootorial #6

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Jan. 19, 2009

Rating: 0

rofloldude, i'm not saying that this is a bad tutorial(of course for you it's sooo good), I only want to show you mistakes in this code.

Shootorial #5

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Jan. 19, 2009

Rating: 0

ShroomedOut, addictednerdyfat, page 9 check it, there's your mistake

Shootorial #0

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Jan. 17, 2009

Rating: 0

BenDBug, of course, just choose Action Script 2.0

Shootorial #2

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Jan. 16, 2009

Rating: 0

siryesindeed, You are saying thanks to them :D they explained everything in such a wrong way :) good luck

Shootorial #1

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Jan. 16, 2009

Rating: 0

coookies, yeah? The version of the flash doesn't matter. Garry209, im wondering why this shit was made on the as2, not as3. This code might help you! (shorted variant) stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown); function keyPressedDown(event:KeyboardEvent):void { var key:uint = event.keyCode; }

Shootorial #7

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Jan. 16, 2009

Rating: -3

miniBoss timer in SHIP? Wow, nice porn :D miniboss timer must be in miniboss, gahahahah :D, oh, and the creation of the miniboss must be in miniboss constructor, not in the ship O_o @@@@@@cooooooookies As far as i can see this shitty code, it adds a miniboss, not an enemy, there's no typo, if it doesn't work - check your miniboss class.

Shootorial #7

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Jan. 16, 2009

Rating: -1

! before the variable means it's not true. You can use if (_root.ImSuperman) instead of if (_root.ImSuperman = true), same with =false, you can use if (!_root.ImSuperman) instead of (_root.ImSuperman = false) , it's same

Shootorial #0

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Jan. 16, 2009

Rating: 0

for adobe.com site i mean.

Shootorial #0

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Jan. 15, 2009

Rating: 0

It will be better if you tell us your login and password :D 1/5

Shootorial #8

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Jan. 15, 2009

Rating: -2

really noobish, you must use some class like effect or just a sound, and then you use _root.souns.explosion() and it makes whatever is there, you don't care. If you use this it will be easier to disable sound and music. 1/5 for all shootorials.

Shootorial #7

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Jan. 15, 2009

Rating: -2

(_alpha < 0) fix to <=, cuz you can't get the bonus if it is invisible :D...What about Score class? Class Miniboss must extend class enemy(at least...), _root.ship.shield._visible = false ---- porn, create a function! itll be just _root.ship.giveShield() or givebonus(bonusid) ! Also im sure there is something like case in flash.. 1/5

Shootorial #6

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Jan. 15, 2009

Rating: 0

And better will be if you create a explosion class, why not? wtf..1/5

Shootorial #5

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Jan. 15, 2009

Rating: 0

missile*

Shootorial #5

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Jan. 15, 2009

Rating: 0

class Missle ... _root.ship.enemies[i] - PORN!! Missle must have an array of enemies or enemies must be a global variable! What if i want to make 3 teams? Your code will suck :D 1/5 for this one too. Oh wait! ENEMY MISSLE :DDDDDDDDD another class! :D If you want it to be like this (Ill use just one class missle) create a class missle, then another two classes enemymissle and playermissle, they must extend missle class, noob.

Shootorial #4

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Jan. 15, 2009

Rating: 0

_x = 700, i loled :D use width :DD 1/5

Skemp

Play Skemp

Jan. 15, 2009

Rating: 0

it's just a copy/paste, the background is bugged. 1/5, flagged.

Sudoku 2009.01.15

Play Sudoku 2009.01.15

Jan. 15, 2009

Rating: 0

only 3 levels, there's should be CHECK button or autucheck. 1/5

Missiles OMG

Play Missiles OMG

Jan. 15, 2009

Rating: 0

screen is a bit too smal, the concept is shitty, the whole game is shitty, but you worked just a little bit on the effects. It makes me want to give you 5/5...argh! alright..

Angel & Evil (try)

Play Angel & Evil (try)

Jan. 15, 2009

Rating: 0

Who cares about the object or a score... IT'S JUST COPY-PASTED! 1/5 and flagged

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