I was having a lot of problems with the corner webs people were suggesting. I'd go with just making the top half a huge pile of webs, horizontal, vertical and diagonal, at least as much as the spider will do.
Just found corrupter legendary. Killed eveything but the dark version of my warrior with 99% damage reduction, 90% poison reduction and 90% stun resistance. To top it off, he has the ability to heal. This is going to take a long time ><
So with the enchants in this version you can get some pretty crazy damage reduction. Right now my warrior is sitting at 95% which with a very small amount of hp regen means he is unkillable for most of the monsters in the game.
There needs to be some way to pick up older cards than just the starter cards. The game becomes pretty imbalanced otherwise. This is especially important if you ever plan on doing balance tweaks later as cards people chose as their starter cards getting nerfed would be pretty crushing.
Other than that the only suggestion I have is agreeing with the random starting positioning and that there should be more than 3 cards in a 3 card deck to provide a little variety. It'll get pretty stagnant when you see the same 3 cards every time.
Gave it a 2/5 would be much higher if there wasn't so many bugs. For instance a lot of time there wasn't any reason for it but my castle was taking damage.
Seems to have some bugs where you put the word in right, the bubble goes away but it flashes wrong on the screen. Also obviously there is the frame bug.
The lethality bug is something new and not just past level 45. Its something new today I think cause I played it a lot yesterday and didn't notice it at all.