Great game, but to easy. After my first rollback i managed to max out the limited upgrades very fast and only one rollback is needed before doing any trancend. The problem is the offline bonus, i think 1 every second is too much.
Can we have at least an option for scientific notations of numbers? Keeping track of what qD, QD, VD, ND etc means its a bit annoying. but ^60, ^63, ^66 etc is so much easier.
One quite annoying thing is when selling items while out in the field, everything gets unselected when i get a new item to my inventory. This would be nice to get fixed.
if you have the CPS upgrade button hanging off it's just the last button half off the screen, but this will be corrected and hopefully pop back within the next 12 hours as it is now 4 AM for me :)
Apologies in the mean time.
Some improvements that would make this game great:
1. Tooltips for things that says what they do, especially pets
2. Some way to automatically mine while afking but ofcourse at a much slower rate (Or does the shark do this? i've not figured out that pet)
3. Show how much prestiege bonus you have right now.
Is the Berserkers bloodlust really supposed to cast it three times on himself when i have targets at 3? If so probably "Targets" should be "Multiplier"
The balance between cost and reward (awards) is way off, how would anyone get the 5000 iron mine award? But the other mines last award is at 3500, you will get to these waaaaay before you are anywhere near eaven 3500 iron mines.
It's fun and progress is quite fast in the newest version but it lacks in endgame. All i do now is wait for charms to get to 30-50x what i have now and reset. Also the Survey Hammer is totally useless, after first reset you never need it ever again, could be replaced with something more interesting.
Agreed. We are looking into some options with relics, P2P trading, and crafting using other mine materials than just iron to make late game more interesting.
I fixed with the next update.