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Game comments and reviews
Jan. 22, 2013
Rebalanced all the stats: each unit's power should now be roughly equally proportionate to its respawn cost.
Jan. 18, 2013
Added a new addition to the game: Tactics! totally optional, but gives you a slight advantage if used properly and strategically.
Jul. 31, 2012
Added collectible items with small bonuses.
Jul. 30, 2012
New class: Emo Goths! (They can summon Demons when killed!) Also tweaked the game here and there, and reduced fire damage to 5/sec.
Fixed the character creation screen to be MUCH more intuitive. Instead of the frankly silly white buttons, it now tells you clearly what you're tweaking. Also: colour balls!
Jul. 28, 2012
Added new class. Pyros. They took some skills from Chargers, so that has been rebalanced too.
Added seasonal variations: summer/autumn/winter maps!
Jul. 27, 2012
Replaced the pineapple with a Nokia 3310!
Jul. 26, 2012
Added ZOMBIES.
Developer Reply
ZOMBIESSS
Family browsing is temporarily down, I've alerted Kongregate and they're looking into it. So just enjoy the AI fights for now!
Fixed the upgrade bug! It was a silly mistake on my part. Sorry!
Added a confirmation button when purchasing character classes. Sorry about that, everyone!
Implemented the Coins system to unlock classes. I'm considering adding new classes soon, including Zombies and Aliens!
To address past criticism: I've actually used a new art and animation system for this game. It's much more brush based and a bit more fluid than usual, so let me know if you like it. Still has that Nerdook quality, though!
Jul. 24, 2012
so.. any feedback on the game, beta testers? good and bad comments are welcome.
Well, that's about it for character updates. Gonna be making achievements/special game modes next. Hurrah!
Jul. 23, 2012
Added Cutters to the game, as a kongregate exclusive character class. more updates coming this week.
Added Tinkers, with electrocution, mines and sentry guns. Added Pyros, masters of fire.
Jul. 21, 2012
Added triggerable Abilities.. :D
I'll be adding new character classes and game modes next week. keep the comments coming!
Jul. 19, 2012
Enjoy the game, everyone! My first attempt at "proper" turn based strategy. As a bonus, nicknames of Kong+ users who finish the game before release will be added to the final version... :D
If the game has a good rating, I'll consider adding new character classes, upgrades, etc. It's a lot of work to balance each new character class, and the starting 9 should be more than enough for now! If you like it, send me Kred Tips! :D
May. 03, 2012
Great game, well made as always. Great job, TurboNuke blokes! 5/5
Woo Hoo ! Nerdook :) That's made my day.
May. 02, 2012
Added: pressing R now reloads your gun. You're welcome!
New weapons added! Go into Overtime Mode to learn what they are. :)
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