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Starlight 2

Play Starlight 2

Dec. 31, 2015

Rating: 2

The timer is horrible; instead of starting at the moment you're shown the image, it starts at the moment you click "next level". Any delay between that click and the appearance of the next level counts against you.

The Way the Gingerbread Cookie Crumbles

Play The Way the Gingerbread Cookie Crumbles

Dec. 30, 2015

Rating: 2

What a coincidence; I started playing this with a box of gingerbread cookies beside me ^_^

Tainted Olive - Chapter 2

Play Tainted Olive - Chapter 2

Dec. 30, 2015

Rating: 3

Lazy way of doing the maze: Just keep turning left (as in: if there's a left arrow, then pick it; otherwise, go forward; otherwise, go right; otherwise, turn around - in this order). You're bound to end up on the other side eventually ;)

Developer response from BlackOliveGames

Hehe, I wondered how many people would realize that :) Just go left every time.

Cap'n Marcela's Winter Wonderland

Play Cap'n Marcela's Winter Wonderland

Dec. 12, 2015

Rating: 1

Was he the sixth?

Pixelo

Play Pixelo

Dec. 11, 2015

Rating: 7

Wow, it must be easier to become an actual samurai than to solve today's puzzle. O.o Looking forward to the 2015 compilation!

David and Keithan -The Haunted Lighthouse

Play David and Keithan -The Haunted Lighthouse

Nov. 21, 2015

Rating: 2

At first I thought this was a scooby-doo-type plot, and the bad guy would turn out to be the guy who sold us the newspaper.

A Matter of Time

Play A Matter of Time

Nov. 21, 2015

Rating: -2

I like that these games have a lot of hints for you, but I don't like that they give them to you even if you don't want them. There should be a way for me to get a hint only when I'm stuck and actually want one.

Developer response from ExperaGameStudio

We see your point; we often have issues balancing the difficulty level, because some puzzles are WAY too easy for some players and almost impossible to other... in the complete game we'll try to give hints only when needed. :)

Caribbean Admiral

Play Caribbean Admiral

Oct. 11, 2015

Rating: 1

Wait, why can I not attack any more after a point in the battle? Is it a bug or am I missing something?

Dogs in space 1

Play Dogs in space 1

Sep. 26, 2015

Rating: 0

I finished a few levels one day and came back today. All my progress was lost. If there is a save function, it's buggy. Please fix :/

Pixelo

Play Pixelo

Sep. 26, 2015

Rating: 0

I can't see the credit card in today's puzzle o.O I can see the dollar sign at the top, but the rest doesn't make sense to me... can someone explain?

No Credit, No Problem!

Play No Credit, No Problem!

Sep. 23, 2015

Rating: 56

"After all these loans you gave out maybe you need to think who the real monster is" - err... still you, dude. You run the business, I'm just an employee here >.>

Legend Knight

Play Legend Knight

Sep. 07, 2015

Rating: 5

Good graphics, but that's just the packaging. Gameplay? Horrid. Plot? They weren't even trying. Battle strategy? It's such a joke that the autoplay option does just as well as the player. Pay-to-win? Blatantly so. And they're very very obviously using sexual nudity as a lure for their game; I can't even play this with other people around, I'm afraid they're going to think I'm on some kind of porn site. 1 star from me.

Legend Knight

Play Legend Knight

Sep. 06, 2015

Rating: 3

"Mount the armored steed - Incomplete". Er, I can see myself riding it? Do I need to do anything else? o.O

Cube Escape: Case 23

Play Cube Escape: Case 23

Aug. 28, 2015

Rating: 7

One last thing - I'm surprised that people are complaining so much about the slider puzzle. Have some patience, folks. This episode places more emphasis on logical puzzles han point-and-click ones (which sort of makes sense character-wise, since the "detective" personality is supposed to be figuring things out rather than just exploring and experiencing). Some of those puzzles are going to be difficult. A 3x3 slider is not unreasonable.

Cube Escape: Case 23

Play Cube Escape: Case 23

Aug. 28, 2015

Rating: 1

(And apart from the technical issues, that chapter went a bit too far... while I understand the atmospheric effect of time pressure, there was no reason to make the timer so strict; most people just ended up memorising the moves and then trying over and over again to click through fast enough, while knowing precisely what they had to do... that's more annoying than anything. But I wouldn't rate down just for that.)

Cube Escape: Case 23

Play Cube Escape: Case 23

Aug. 28, 2015

Rating: 0

Now the bad: I've had to deduct one star from this episode because of the incompatibility with certain browsers (horrible horrible lag). While this problem was present in the previous episodes as well, at least they didn't have a tightly timed chapter. Chapter 4 makes the game literally impossible to complete for people with certain OS/browser combinations (I'm on a Macbook atm and on this system it lags for Safari and Firefox). On their fifth game I would expect the developers to have fixed the issue already, or at the very least to be aware of it so they don't include time-based puzzles. 4/5 until those selective lag issues are fixed.

Cube Escape: Case 23

Play Cube Escape: Case 23

Aug. 28, 2015

Rating: -1

Let me take a shot at it: I gather there's a feeling of disgust at something either the dreamer did or happened to the dreamer (symbolised by bugs and other disgusting things throughout). The detective is a fictional identity of the dreamer (Vandermeer is a fake name, since apparently it means "from the lake" in Dutch) symbolising their desire to "outsmart" the dream world and wake up. It is no coincidence that the freakiest chapter happens to the detective; the dream is warning him that the real world is unbearable because something horrible happened. Van Gogh (another Dutch character - the dreamer is probably Dutch themselves) symbolises the dreamer's self-destructive tendencies, since Van Gogh mutilated himself and eventually committed suicide in real life; this either means that the dreamer attempted suicide or that they feel guilty for a murder they committed. The box is probably an element from real life that contains something directly related to the incident.

Cube Escape: Case 23

Play Cube Escape: Case 23

Aug. 28, 2015

Rating: 1

First the good: I love the series. I love the atmosphere. I love the way symbolism is used, even when I can't figure out what it means. I'm very interested to find out where this is going. My theory is that this is all a dream about an (attempted) murder or suicide and we have to use the clues to deduce what really happened. I'm reminded of the way David Lynch's Mulholland Drive presented a dream meant to process a real-life traumatic event. As far as I can tell, this is top-notch art.

Pixelo

Play Pixelo

Aug. 28, 2015

Rating: 2

@smeata haha, same here! All perfects, level 83. But it's partly because I'm a perfectionist and I give up on a daily as soon as I make a mistake (too lazy to start over :P)

Jackstraws

Play Jackstraws

Aug. 26, 2015

Rating: 2

Cool game, I love the concept, but to make full use of the potential you should make some harder levels (or a level editor so we can make our own). Also, it would be nice to see a "congratulations" screen when you beat it. I agree with other suggestions in the comments (volume control, timer, make "mistake" more visible when you fail etc) but those are secondary imo - basically it needs some more challenging levels. 5/5, looking forward to the sequel. :)

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