I like this game, though I found it a bit too easy. Also, I think I beat every level in the intended way, but there are also some tricks that I could have used and never did, like hitting a square on its side or jumping at an inappropriate time. It's strange that these features are there, since we're apparently not meant to take advantage of them.
I don't understand how this is supposed to work, I see a little blue box on a white background, I press left or right and nothing happens... is this a bug? I'm using Safari.
Minor bugs aside, this game is really good. I never thought I'd enjoy this type of game because I'm bad at platformers and not very patient, but Run seems to have been created with the most incompetent, impatient player in mind. There isn't even a symbolic "punishment" for losing, not even a sound effect; very wise. Instant respawn and it immediately starts running again, without a prompt from the player; really encourages you to try again. In infinity you get a choice whether you want to retry the same level at the difficulty you're on or create a different one, and you can leave and start at the difficulty you left off. This game is challenging, but at the same time it really wants you to beat it!
The game is great, but it's a bit buggy. Sometimes when you finish a level the message comes up to press space but when you press space it just jumps and nothing happens. Once when I got that bug in infinity mode I chose randomize to get it to make a new level, and it did, but then the message to press space was still there covering the centre of the screen and wouldn't go away. The only thing that fixed it was going back to the main menu and replaying.
Yeah, I sent my comment as a bug report with a screenshot. I'm glad to hear that the problem is known and will be fixed. If it was me I wouldn't include the ambiguous puzzles in the daily pack, in my opinion tamaii should have left them out until the update...
Is it me, or is "Librarian" impossible without guessing? I've done every pixel except where lines 10 and 12 intersect with columns 11, 12, 14 and 15. I can guess from the rest of the picture that I should fill in the bottom left and the top right 1-by-2 rectangles, but it seems to me that I could just as well fill in the top left and the bottom right ones without a logical contradiction.
Having said that, the game is excellent. The puzzles were - for the most part - logical and interesting. The cube puzzle that gave some of us trouble was fiendishly subtle, but fair. Finding the binoculars, however, was "simple" but unfair since the player had to do something that doesn't fit with the rest of the gameplay (I think Mateusz Skutnik sometimes did it in his games, too; I consider it a design flaw). I'm tempted to go for the secrets, but knowing Submachine I expect it to be one big pixel hunt. One bug I noticed: You can use the cog before properly revealing the place where it's used.
Hi. I have finished the next part of Abandoned. It's not Abandoned 2, but spin-off. Some bridge between 1st and 2nd part. Hope you'll like it. http://www.kongregate.com/games/krutovigor/abandoned-the-cube-chambers/
This game is so much like Submachine - in terms of art, puzzles, gameplay, interface, theme (parallel worlds, a lost advanced civilization), plot concept (looking for someone absent and finding notes from them in places you explore), even things like background music, animation and sound effects - that I find it difficult to believe that it wasn't made by the same person. This looks exactly like it's part of the series. The creator should probably mention Mateusz Skutnik somewhere, since this game looks like an homage to the Submachine series. Not that there should be any copyright issues or anything, it just feels like the right thing to do.
Hi. I have finished the next part of Abandoned. It's not Abandoned 2, but spin-off. Some bridge between 1st and 2nd part. Hope you'll like it. http://www.kongregate.com/games/krutovigor/abandoned-the-cube-chambers/
Note on my last comment, and for all those who have trouble taking the cube because the levers won't stay down like in the walkthrough: It's actually a puzzle. It's very subtle. You can actually get it by chance if you keep refreshing the page, but that's not the intended way to solve it. Hint: Pay more attention to the screen in the middle.
Hi. I have finished the next part of Abandoned. It's not Abandoned 2, but spin-off. Some bridge between 1st and 2nd part. Hope you'll like it. http://www.kongregate.com/games/krutovigor/abandoned-the-cube-chambers/
Why won't the levers on either side of the floating cube stay down so I can take it? In the walkthrough he just flips them and they stay like that, but when I try it they snap back up. If this is a bug, it's a very strange bug. Otherwise, can someone give me a hint?
The update shouldn't have changed anything in the save file really. Could you (or anyone else with this problem) please PM me with what browser & version you use so that I can look into it?
My connection blimps while I'm trying to save, and ALL MY DATA is erased. Not just the puzzle I was trying to save; EVERYTHING. All my progress. Why is the progress of the entire game screwed up erased when I try to save my progress within one puzzle? Bad, bad, bad game. 1/5.
Is anyone else having immense trouble with the third star of 5-9 ("don't cross the signals") or is it just me? It seems to be the most difficult star in the whole game...
Hi. I have finished the next part of Abandoned. It's not Abandoned 2, but spin-off. Some bridge between 1st and 2nd part. Hope you'll like it. http://www.kongregate.com/games/krutovigor/abandoned-the-cube-chambers/