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Jahooma's LogicBox

Play Jahooma's LogicBox

Aug. 28, 2012

Rating: 0

Currently, the only way to see how many moves a box takes is to go back to the menu screen and mouse over the level which made the box. It would be better if I could see that number in-level, when mousing over the box.

Jahooma's LogicBox

Play Jahooma's LogicBox

Aug. 28, 2012

Rating: 1

When I want to see level 1 again, I don't want to sit through the tutorial again...

Ring Pass Not

Play Ring Pass Not

Aug. 22, 2012

Rating: 1

I think I've found a bug. I was told that I earned a joker, but I didn't get a joker.

Dibbles 3: Desert Despair

Play Dibbles 3: Desert Despair

Aug. 16, 2012

Rating: -1

Bungee sometimes doesn't work. I've seen dibbles with the bungee command fall off cliffs.

Dibbles 3: Desert Despair

Play Dibbles 3: Desert Despair

Aug. 16, 2012

Rating: 0

Why does it kill the ones that go in after the king?

Blocks

Play Blocks

Aug. 15, 2012

Rating: 3

@kome360, are you kidding? Those were the hardest! I'm still stumped on 87 (the last star I'm missing).

Dibbles 3: Desert Despair

Play Dibbles 3: Desert Despair

Aug. 13, 2012

Rating: 1

With Firefox, my score is auto-submitted to Kongregate, with Chrome it isn't. This in addition to the black screen issue.

Seedling

Play Seedling

Jul. 24, 2012

Rating: 2

Autosave is bugged, it didn't save my game. I had been playing for a while, too. I don't think I have the heart to play through the game again to get back to where I was. Please add manual save.

Seedling

Play Seedling

Jul. 23, 2012

Rating: 0

Hi, can anyone help me? I'm on the screen where you push a button and a rock falls down and blocks the path to the entrance and some enemies shoot green goo at you. The enemies killed me and I respawned next to the entrance, but now the rock is blocking my path forward. Is there anything I can do to move ahead without having to restart the whole game? Thanks!

Developer response from TimeBlog

Yup, that switch is just a decoy for the player. You have to find another way beyond the rock!

More Blocks With Letters On

Play More Blocks With Letters On

Jul. 04, 2012

Rating: 0

Game lost my progress. :(

Sugar, sugar 2

Play Sugar, sugar 2

Jun. 29, 2012

Rating: 2

If you had completed the game before the badges were added, complete the last level again.

Coins

Play Coins

Jun. 28, 2012

Rating: 2

Great game! Although, I would prefer the coins and the corresponding areas to be very different colours, like red and blue, so I can tell apart the target areas more easily at a glance. Maybe it would take a little away from the aesthetic value, but it would improve the gameplay.

Developer response from Onefifth

I agree. There was a lot of struggle with the balance, keeping the game looking "pretty" while keeping things distinguishable. In the end I think we should have changed the visual style more to fix this. Thanks for playing!

Sugar, sugar 2

Play Sugar, sugar 2

Jun. 25, 2012

Rating: 3

Level select menu should have a link to the main menu. Also, for freeplay mode, I'd like to have infinite sugar to draw whatever I like. Lastly, as many many others have pointed out, a fast forward button would be nice.

3 Slices

Play 3 Slices

Jun. 21, 2012

Rating: 3

Finally... I had to do 1901% -.-

3 Slices

Play 3 Slices

Jun. 21, 2012

Rating: 2

I have 1900 in 2-slice mode and I didn't get the hard badge... :(

Cover Orange Players Pack 3

Play Cover Orange Players Pack 3

Jun. 21, 2012

Rating: 11

TO ALL WHO LOST THEIR PROGRESS: This is what you do: Close your browser. Find the folders CoverOrange_PP3-2.swf and CoverOrange_PP3-3.swf in your computer. Then copy the contents of CoverOrange_PP3-3.swf to CoverOrange_PP3-2.swf. Voila!

Cover Orange Players Pack 3

Play Cover Orange Players Pack 3

Jun. 20, 2012

Rating: 11

What happened to my saved progress?????

The Suspense II

Play The Suspense II

Jun. 20, 2012

Rating: -4

Is there a way to see the changed-time level without actually switching to it?

Indestruct2Tank

Play Indestruct2Tank

Jun. 14, 2012

Rating: 31

I don't mind so much that the game is based on luck; many games are, and they're still fun. What gets to me is that fuel gets depleted in the air *and* that you need to land a combo in order for it to count *and* you can die while in the air. These three together make it really unfair, because they make the player lose when they go for a big combo. You're basically punishing the good players. You should have done one of the following instead: 1) Fuel doesn't get used up when in the air OR 2) If I'm in the middle of a combo when fuel is up, wait for me to land, then if my points are enough to level up then level me up otherwise game over OR 3) When fuel is up and I'm in the middle of a combo, determine if my points up to that point are enough to level me up, then level me up (preferably while not cutting off my combo).

Hanna in a Choppa

Play Hanna in a Choppa

Jun. 12, 2012

Rating: 2

I love the game, but trying to get a "perfect" on level 19 is really frustrating.

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