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NetMonster's Comments

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Four Remaining

Play Four Remaining

Sep. 12, 2010

Rating: 56

The timer is a good idea, the time *limit* not so much. It causes me to misclick out of hurry, even if I know what to click, which is frustrating for a logic game. I would prefer it if you let me finish the level in my own time - if you insist on punishing me for being too slow, just start deducting points when the timer's up. This is a good game, it probably deserves a good rating, but I won't be playing it long enough to rate it because it makes me sort of nervous. I'm looking forward to any other games you might upload, though.

The Game That Makes No Sense

Play The Game That Makes No Sense

Sep. 12, 2010

Rating: -2

Stupid jokes, nothing original... 1/5. And believe me, I rarely give that score. There have been way better parodies on Kongregate. This one... I didn't laugh or have any fun. You're just repeating stuff other people did.

Eclipse

Play Eclipse

Sep. 07, 2010

Rating: 1

How do you count the moves? In level 4, I did the exact same thing 3 times in a row and somehow got a better score each time.

Sock Dye

Play Sock Dye

Sep. 05, 2010

Rating: -1

O.O Second time I played, I made second place in the daily high scores... I'm either very lucky or very good... cool :P

Sock Dye

Play Sock Dye

Sep. 05, 2010

Rating: -1

I kept making stupid moves, but apparently I still got a gold medal score :P

TumbleBall

Play TumbleBall

Sep. 05, 2010

Rating: 1

Well-made, but not very fun I'm afraid. Especially the bonus levels are frustrating, because the difficulty lies in finding out what the obstacles are rather than how to use them.

Lost Head

Play Lost Head

Sep. 02, 2010

Rating: 0

To anyone who has watched Coraline, this is somewhat unsettling :P

Bubblequod 2

Play Bubblequod 2

Sep. 01, 2010

Rating: 1

The first one was realistic, this is different. Did you change the physics? Why?

Tile Factory

Play Tile Factory

Aug. 30, 2010

Rating: -2

Oops. I take back my previous comment about "SOME"... in later levels you have to combine "SOME" with "ALL" and "NONE" to make complicated conditionals, so "SOME" becomes necessary. On another note, I was playing a level for about an hour before I realised that the thingy that takes away the stencil also takes away the glue. Argh!

Smiley Showdown

Play  Smiley Showdown

Aug. 30, 2010

Rating: 0

Fun game, I enjoyed it a lot, but it's simplistic in a way that there isn't much replay value in it. Not even for achievements - I got all but 9 on my first playthrough. Maybe if it got a badge, but that can't happen unless you implement the Kongregate API (speaking of which, I'd also like to my high-score on Kong). 4 stars because, as good as it was, I won't be playing it again soon.

Air Transporter

Play Air Transporter

Aug. 29, 2010

Rating: 504

Timer starts before I press start? Give me some time to read the instructions!

Reeelz

Play Reeelz

Aug. 29, 2010

Rating: 6

@crypto1337, have you played the game for more than 30 seconds? It takes strategy to decide when to take which combos, and how many credits you can afford to use at any given point. Luck is a factor that can be minimized by making the right calls. That's how you're supposed to play it.

Tile Factory

Play Tile Factory

Aug. 29, 2010

Rating: 208

I especially like the fact that my solutions are saved. This deserves 5 stars.

Tile Factory

Play Tile Factory

Aug. 29, 2010

Rating: 1

Sorry, I meant that the "NONE" lavel can be solved without "NONE". Got mixed up >.>

Tile Factory

Play Tile Factory

Aug. 29, 2010

Rating: 1

Cool game! I'm still on the first island (tutorial?), and I'm already hooked. So far only one thing has bothered me: What's the use of "SOME"? I can just connect all the sensors straight to all the copiers, and I get the same result. You should just get rid of that tile. (Incidentally, the "ALL" level can be solved without "ALL".)

Wayfinder: Episode One

Play Wayfinder: Episode One

Aug. 28, 2010

Rating: -4

I think the RPG elements didn't blend in well with the exploration/discovery/puzzle theme. Also, the code for the box should always be accessible - as it is, the game can become unwinnable at that point. Nevertheless, it was a great game. I'm definitely going to play the sequel when it comes out. 5 stars.

Learning Curve

Play Learning Curve

Aug. 28, 2010

Rating: 6

What YuvalW said - shove is glitchy.

Take It Down

Play Take It Down

Aug. 28, 2010

Rating: -1

Level 15 can be beaten by flying off the screen. I've done it twice. Is that a bug?

Let it Glow

Play Let it Glow

Aug. 28, 2010

Rating: 3

I liked the concept, but level solutions are rarely creative. Usually I knew what to do right from the start, and all the difficulty was in getting the timing right. Few levels required thinking, and I only consulted a walkthrough for the last one. I duduct one star because the focus was more on precision and less on figuring things out, so 4/5. Incidentally, for those who don't have a Facebook account, try this walkthrough instead: http://www.youtube.com/watch?v=RFKKrwBAY04 (I hope it helps).

Depict1

Play Depict1

Aug. 27, 2010

Rating: 1

Fun little platform game, clever, not too frustrating (except the last level). 5 stars :)

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