The timer is a good idea, the time *limit* not so much. It causes me to misclick out of hurry, even if I know what to click, which is frustrating for a logic game. I would prefer it if you let me finish the level in my own time - if you insist on punishing me for being too slow, just start deducting points when the timer's up. This is a good game, it probably deserves a good rating, but I won't be playing it long enough to rate it because it makes me sort of nervous. I'm looking forward to any other games you might upload, though.
Stupid jokes, nothing original... 1/5. And believe me, I rarely give that score. There have been way better parodies on Kongregate. This one... I didn't laugh or have any fun. You're just repeating stuff other people did.
Well-made, but not very fun I'm afraid. Especially the bonus levels are frustrating, because the difficulty lies in finding out what the obstacles are rather than how to use them.
Oops. I take back my previous comment about "SOME"... in later levels you have to combine "SOME" with "ALL" and "NONE" to make complicated conditionals, so "SOME" becomes necessary. On another note, I was playing a level for about an hour before I realised that the thingy that takes away the stencil also takes away the glue. Argh!
Fun game, I enjoyed it a lot, but it's simplistic in a way that there isn't much replay value in it. Not even for achievements - I got all but 9 on my first playthrough. Maybe if it got a badge, but that can't happen unless you implement the Kongregate API (speaking of which, I'd also like to my high-score on Kong). 4 stars because, as good as it was, I won't be playing it again soon.
@crypto1337, have you played the game for more than 30 seconds? It takes strategy to decide when to take which combos, and how many credits you can afford to use at any given point. Luck is a factor that can be minimized by making the right calls. That's how you're supposed to play it.
Cool game! I'm still on the first island (tutorial?), and I'm already hooked. So far only one thing has bothered me: What's the use of "SOME"? I can just connect all the sensors straight to all the copiers, and I get the same result. You should just get rid of that tile. (Incidentally, the "ALL" level can be solved without "ALL".)
I think the RPG elements didn't blend in well with the exploration/discovery/puzzle theme. Also, the code for the box should always be accessible - as it is, the game can become unwinnable at that point. Nevertheless, it was a great game. I'm definitely going to play the sequel when it comes out. 5 stars.
I liked the concept, but level solutions are rarely creative. Usually I knew what to do right from the start, and all the difficulty was in getting the timing right. Few levels required thinking, and I only consulted a walkthrough for the last one. I duduct one star because the focus was more on precision and less on figuring things out, so 4/5. Incidentally, for those who don't have a Facebook account, try this walkthrough instead: http://www.youtube.com/watch?v=RFKKrwBAY04 (I hope it helps).