1) I wish I could pause it. 2) From the walkthrough: "Push the center of the wheel" - if he means the mouse wheel, it doesn't do anything. 3) "Make a happy face" - huh? These are the only achievements I need for 100% completion. I wonder what the "good ending" is.
Sometimes a dummy will start spinning around rapidly and moving illogically. Also, I'm sure there's something wrong with the movement of those platforms. Besides those specific bugs, however, I don't think pain is a good measure of skill, since it's very sensitive to possible bugs (there are many factors involved, right? a random bug that screws up one quantity affects the whole score). Number of shots still seems the best way to evaluate the player's precision. Overall, a good ragdoll cannon clone, but I don't think it's as clever (achievements were a nice addition, though). I don't remember the first dnf very well, but level design is definitely better - the first one couldn't hold my interest at all, I just labelled it a ragdoll cannon ripoff and moved on to the next game. This one gets 4 stars.
Two complaints: a) Too much pixel-hunting for the artifacts. If I have to sweep the entire area to find them all, at least make them easier to spot. b) I had to look at a walkthrough for the second ending, and I have to say it's impossible to figure out what it is unless you stumble onto it by chance. Still, it's a good puzzler with great atmosphere and I hope to see a badge for completion. 5 stars.
I'm currently on the next-to-last level (or the third from last, I can't tell). I don't remember if I've played it again. I've found it hard, but not the fun kind of hard. It gets tedious when there are 30-40 points and the connections are well over a hundred; I can't keep track of everything and I usually end up trying to cram most of the points in a small space defined by a triangle. It would be more interesting to write a program that can solve these. Anyway, I don't know what to rate this game... it's a good concept, but it's just not my kind of game, so I won't rate it at all.
A puzzle game for when you want to relax and not have to think too hard, but not so simple as to bore you. Looks like something my mom would play after a good spell of work ^_^ 5 stars.
I didn't like the placement of the sponsor's link either, but I'm not going to rate the game less because of it. It's a good clone. I'm still on easy, and so far I'm having more fun than with Splitter. 5 stars.
GAH! I had been playing for more than 5 minutes when I accidentally right-clicked somewhere and brought up a menu that covered the right part of the game screen, that for some reason wouldn't go away... what an irritating way to lose!
It should take you to the main menu when you first start the game, not straight to the game. You should be able to read the instructions before your first playthrough (I'd like to have known that red gates are bad *before* I willingly ran into one). Anyway, I'll know for next time...
More things to fix: 1) Sometimes when I click Select Level, it registers as 2 clicks (it thinks I also clicked on the ninjakiwi link and opens the site on another tab). 2) When I'm opening a lock, sometimes I press the direction many times out of impatience. Those extra keystrokes shouldn't logically count as moves, yet I noticed that they do. 3) Not a glitch, more of an opinion: You overdid it with the disappearing blocks in the last few levels. How can I plan my moves if I can only see half the obstacles at any given time?
I change one thing and a completely different thing changes. One time flakboy flies to the right, the other he flies to the left, even though the mine is the same. -.- I hate inconsistent physics...