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Worlds' Guard 2

Play Worlds' Guard 2

Aug. 06, 2013

Rating: 2

Wooot! beat level 9, which is way harder than any other level. In fact the last level is quite easy. Just use lots of slow towers and shock towers. That way the ghosts can't pass your towers. And keep building during a wave. Some maps you can just make it if you spend what you get during the wave(like the first big ghost). It was quite hard, but it's nice to have a game that challenges you. Maybe next time save that challenge for the last map, as afterwards it is a bit of an anti climax.

Legend of the Void 2

Play Legend of the Void 2

Oct. 16, 2012

Rating: 2

Great game, a lot of diversity and well balanced dificulty. The only improvement for future versions would be to have some way for a tank to protect others. Now they are sort of useless as the high damage characters are picked off first, leaving the tanks with no purpose. And cleaning up tanks afterwards, while they have no chance is quite boring.

Legend of the Void

Play Legend of the Void

Mar. 31, 2012

Rating: 1

What a great game. Only I really feel this is too short and didn't have a chance to fully use all the potential of the game. But I guess that is meant for a part 2. Only improvement point is that there are a lot of battles with the common enemies which are far to weak to beat me. It would be nice if there was some challenge, like a win in 3 turns bonus, or a win without getting hit bonus or something, just so the fight is not on autopilot. Really well made though.

Innkeeper

Play Innkeeper

Mar. 29, 2012

Rating: 11

Very nice, although I can't seem to attract hipsters.

Tortuga Defense

Play Tortuga Defense

Mar. 29, 2012

Rating: 5

It is always nice to give a user something to do during the waves in a TD game. But the upgrading and collecting money doesnt add anything to the game. But it needs a lot of balancing. Now the marksman just beats all others hands down. And the different classes don't do anything different, so you are left with a single tower game, which is a bit boring. Usually this problem is solved by making one tower good for small targets, one for large ones. One for fast ones, one for groups, etc. Like that you add a lot more strategy to the game. Something that would be appropriate for this game would be precision. So that a marksman always hits, but low damage or speed. And a canon misses, but high damage. And maybe a ship could fire multiple small canon balls, so that it at least hits a few times. Conclusion: Lots of potential in this game, but needs more work. The last 10% often makes all the difference between a great game and a boring game.

Starmada

Play Starmada

Mar. 29, 2012

Rating: 0

You could make the upgrades more expensive and powerfull. Now it's done at 1/2 of the game. After that all the money is just in the way. Idealy the money from 1 map should buy you just enough to win the next map. The first few maps work, but after that they get hard and you have to grind. Also, the scoring is kind of pointless. Should be score per map or something.

Developer response from Vibe13

I did _try_ to make it work like you say, so each level provides you with just enough cash to buy upgrades to complete the next level - I'll need to work harder on that next time around....I did consider something like score-per-level, but then I've seen a lot of flash shmups which do it this way so I thought it was probably ok - maybe I was wrong....

dotHack

Play dotHack

Feb. 09, 2012

Rating: 1

Is nice, but in the later levels it's all about span of control. I can't control 20 different tiles at the same time. The AI also seems to leave large groups of forces in the back. Maybe on hard you could make the AI a bit smarter.

Developer response from mrDN

Maybe :) Gamers usually says that my games have insane difficulty, so I make AI not so brutal as usual ^^

Civilizations Wars Ice Legend

Play Civilizations Wars Ice Legend

Jan. 21, 2012

Rating: 4

nice game, but some variation would be welcome. It would be more of a strategy and less of a speed game if it was a bit slower and had more different units. now it's just a rush to get the producing buildings and deny the enemy the neutral buildings in the middle. Or maybe if the fighting was not instant it would give a human a chance to reinforce a building under attack.

Theme Hotel

Play Theme Hotel

Dec. 14, 2011

Rating: 4

The solution to the elevator problem is to make multiple elevators in the same column. Just build a standard room on the top and you can start a new shaft. Then you make another shaft in the column next to it that reaches just to the beginning of the next elevator. It would have been nice if instead of the staff elevator, which is pretty useless as the total capacity is the same as a normal elevator, there would have been an express elevator which carries more people but only stops every 10 floors. This is also how it is in real towers.

Dragmanards

Play Dragmanards

Nov. 07, 2011

Rating: 1

Performance should be improved if you stop the king from moving. As I understand flash draws a rectangle around all moving objects and refreshes that area, so a moving king in the top corner will increase that rectangle significantly and slow down the drawing.

2020 - the beginning

Play 2020 - the beginning

Mar. 01, 2011

Rating: 5

Very nice. 4 stars. Just beat the game. It would be nice if the end was a proper end and not a reset to the first map. If you want it to continue permanently, just make an algorithm to increase the strength of the enemy ships so that it doesn't become super easy all of a sudden. Also, population growth is useless after a very short while. Maybe you could make the growth much slower, so that it would actually be usefull to invest in a +10% growth building. Please make a sequel. It could be a great game if it was just a bit more complex and balanced.

Empire Island

Play Empire Island

Nov. 25, 2010

Rating: 10

Very nice idea. Especially I like the building of a city and defending it. And the physics is a nice touch too. Makes it less calculated. Needs: -repair all button. -separate build and shoot phases, so you can't click a building while being attacked -more build time later on. -way of stopping building without having to open the build menu first. -Either some use for fire power or always have it at max. -further viewing so you can actually kill enemies before they fire. -Make the tower straighten itself in the build phase. Mine started to bend while building a column next to the tower. -Move the links in the top outside the playable area. With a maximum height tower they clicked by mistake alot. Or, if that is the intention, at least auto pause when not viewing the game. -And ofcourse it could use a lot of rebalancing, especially the lasers are useless(unless maybe in a new version you actually get time to aim instead of just firing as much as possible).

HEG's Impero Galactica

Play HEG's Impero Galactica

Jul. 20, 2010

Rating: 4

After selecting an enemy planet I cant select anything else anymore.

Protector IV

Play Protector IV

Jun. 24, 2010

Rating: 3

Nice game, but there should be a bit more variation. Now the best way to win is to use something as generic as possible so it will hit everything. I would like to see more differences between units and elements. Also it gets a bit easy later in the game when your hero has some good xp. Then you can just use that one with a element switch. Oh, and a continuous mode would be fun. So you can just let it run for a while after your defence is killing everything easely

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