I see a lot of people talking about the BP . Me only having around 50 blueprint's I don't really know the struggle, but if you read the patch notes Revel is coming out with a mobile version for this soon, and chances are since this a cloud saved game PC and Mobile saves will probably be cross compatible. I'm assuming that a handheld cannot hold that many blueprints (I only have an Iphone 4 so I can't handle anything anymore anyway), but thats probably the reason for decreasing available blueprints. It might go up later if the app can handle it, but you never know
There are technical reasons for this, but they are not caused by the mobile version. The mobile version runs on a separate database and server (and has a cap of 200 blueprints currently). This might be migrated to the same database one day, but this isn't decided (and I'm not sure if the terms of service allow for example to buy virtual goods with Kreds and use them on the phone version and vice versa)
Could we get limiting values? And by limiting values I mean which items is holding another items production back. Just so we don't have to go through the build items to make sure there is still a positive amount of materials being made
You should be able to see this through the arrow colors between the products. An orange arrow indicates that a stored resource shrinks each production cycle.
Can we get a Priority Auto-build upgrade or something as such? I find that my production is cut short when something is being upgraded continuously while what is needed to make said item is being left alone. Logically building materials should be priority so that things can be made.
The Auto-Build worked like you suggested, when it was first introduced. It was changed later based on player feedback.
There are many ideas to make the Auto-Build smarter or more configurable, but this is a bigger change and has to wait for the next Auto.Build iteration.
I feel like the screen moves a little too fast when a rune box finally does appear. I can never actually click on it because my screen is moving so fast.
Could we get a "click all at once" button for the battle's? it's rather tedious to click 7 or 8 times on every upgrade you still have open because you don't want to spend all of your money.
The upgrades don't seem to matter much throughout the game play. either i have disabled them or they don't show their effects. Also the layers don't seem to add CPS at all. I have 30 layer and am still getting the same amount of money that I was at 5 layers. finally warrior bees seem to do the same amount of damage whether there are 100 or 600. Other than that this is a great game :)
For all of you still commenting recruit suggestions, send them in a private massage. they will not be added unless sent in a private message in the correct format
I think it would be cool if there were even more spawns to chose from..... maybe another 5-10 spawns. they dont even have to be after "titan" spawn....... Like a "bat" or a "slug" or a "ghost" for suggestions. If you see this and want me to come up with more, I'd be glad to
Idea: Maybe we could have multiple bars for Mining, Smelting, Forging, Enchanting, and Selling. this would allow for double the amount of cash in the same amount of time (or same amount of cash in half the time). also have them independent of themselves so that you can create different things
There are technical reasons for this, but they are not caused by the mobile version. The mobile version runs on a separate database and server (and has a cap of 200 blueprints currently). This might be migrated to the same database one day, but this isn't decided (and I'm not sure if the terms of service allow for example to buy virtual goods with Kreds and use them on the phone version and vice versa)