Add to the add of the advices: For those missions on the which you need to get skulls, it might be interesting to use Spider eyes (That way, you might get faster the kills and you will know when to crush the buildings). For those missions consisting on crushing everything fast, a fast movement, strong monster is pretty useful. And for the last Mechas, another useful thing would be to use the Caterpillar tracks and the Beast Head, when in close range. Along with the Power Paws, it brought me a tremendous result.
According to my calculations, probabilities of no zilching: 1 die left: 33,3%. 2 dice left: 55,5%, 3 dice left: 72,22%, 4 dice left: 83,33%, 5 dice left: 90,43%. Might be a bit of error on 4 or 5 dice left, but it's for getting a glimpse on chances to help you decide when to roll again. Hope it helps.
It's one of the few games that I'd prefer to read the story entirely that to play the game itself. A tremendous story, nice gameplay and also the compilation of many stories on it. Marvelous. Deep and enjoyable story.
This is more of an artwork than a game. Hilarious dialogs and narration, and unexpected plot with diverse endings that is funny enough to go looking for all of them and not so impossible to make the acheivements, but eager you to keep looking for even more. Also the references to your other things put the final detail on this. Congratulations for this creation, Pseudolonewolf. 5/5, favourited and recommended. If I had Kreds, you deserve them, for what you make and for the effort of doing all of this by yourself.
Agree with the most general opinion: It needs a goal, a main quest, a something of the like. It has got a nice potential, but in my opinion, it could be much better used with a bit more surprising features. Al least something that we couldn't expect after clearing the second island. Somewhat predictable.
If your heroes are dying too much, choosing abilites that heal them and some items that improve their recovery features rather than raw damage might make a difference, along with quick matching. Doesn't make them immortals, but it gives you a better chance.
If your heroes could get some experience from the kills that the guards make, it could get the heroes grow more evenly. Despite that, nice crossover. Great idea, but it needs to solve out a feature or two.
Easy money method: For the first cases, rosters that give you money right away are perfect (City Chief and Reporter grants you +350 for sure... that "End Day" button does the trick). Other option is to use Burglar and Looter for a 2,5x money gained. Revisit the Beach Front, kill the 3 bugs on the Al building (10 HP each) and watch how your money grows.
Bourgeoise: Just get 16 White ones. If you're patient, get them with no spawn upgrades is rather easy...
5 minutes survived on the best run, and got the rest of the acheivements before the tenth try. Nice. =P
This is one of my favourite games. We play it every so often with my sister and it's just a great way to expend time. For the impossible badge, just get some of the complicated floors and don't try to get everything. With a bit of practice, it's somewhat easy to get 500.000 before floor 100. 5/5 and faved.
figure the pattern, and once you get it, strike frequently to get the exp raise and shoot magic once fully loaded. Not necessarily easy, but short too short to be too entertaining. 3/5.