nishkabob's Comments

Game comments and reviews

Step Seq.

May. 22, 2011

-1

It's been a looong time: http://notepad.cc/spaaace

Sky Island

Apr. 04, 2011

0

Super Paper Mario much?

Space is Key

Mar. 31, 2011

1

Why?

Run 2

Mar. 27, 2011

0

It'd be nice if the character had a shadow.

Boing 2

Feb. 20, 2011

0

Two things: 1. Improve the presentation. Give it more levels, better art, and some sound. 2. Focus the level on moving the character UP not sideways, it gets boring and monotonous to wait for the character to move from one block to the one right next to it. You wanna make it so you can get the maximum distance with each jump. Other than that, it's good. Just fix the occasional jumping bugs and put in some more variety int he obstacles.

Walker v.1.0

Jun. 25, 2010

8

Is the frame rate set to 15 or something or is it just really laggy? Also the collision detection sucks. And what's with the song of time remix on the menu screen?

Art Platformer II

Jun. 07, 2010

6

Here's some advice: Don't start off the game with a hard part, or else people will quit the game and not see all the other interesting things that you added into the game (I think that's why it has such a low rating). Great job, though, just don't make the jumping so repetitive!

Platformer Beta

May. 27, 2010

2

Wow, this game actually has some potential. I'd suggest that you make the character a bit faster (and possibly smaller). What really impressed me though was that you knew that there was a glitch and warned us about it. Also, you even took out the ceiling so if the character is shot out of the level because of it, they aren't stuck (like what I did). Great job!

My "Worlds Hardest Game"

May. 19, 2010

-2

This game is only somewhat challenging because of horrible controls...and even then, the game is way too easy.

Congratulations! You're progressing on the Shootorials! You should really finish the Shootorials before publishing your work based on it, because this isn't even close to a solid game. Sorry for being so blunt, but it's the truth.

SteamBirds

Mar. 21, 2010

0

The player should be able to see how close they can get to an enemy before it starts attacking.

N Game

Oct. 05, 2009

0

Won't load for me, but from the description, this is obviously stolen.

Dynasty Street

Oct. 04, 2009

0

I played this game a long time ago. It's stolen.

Cannon

Aug. 27, 2009

0

The cannon is too hard to aim properly.

The Best Game Evar

Aug. 25, 2009

0

Just press tab and hold down enter.

Gravitee 2

Aug. 15, 2009

0

Wow, I just went into a really long orbit... ||R|1,451,136,-44,1,603,267,-48,1,239,453,-36,1,138,280,-36|p,266,353,1,0,p,463,243,1,0,p,638,204,1,0,p,646,149,1,0,p,623,99,1,0,p,571,72,1,0,p,93,331,1,0,p,80,377,1,0,p,91,421,1,0,p,128,455,1,0|387,323,116,56,98,20,p,85,124,65,27,555,163,129,153,0,0,p,124,0,0,17,157,382,100,255,93,0,p,229,102,2,8|106.1|412.85|67|343||

Background Survival

Aug. 15, 2009

1

Two minutes into the game and I already found a glitch...

Stick RPG 2

Aug. 11, 2009

0

The Atari 2600 had better graphics that this.

Disco Strobe Snake

Aug. 11, 2009

0

While I have to admit that the controls are better than many of the other crappy snake games out there, but you really need to put a seizure warning at the beginning of the game.

CycloManiacs

Aug. 11, 2009

0

The only problem I have is when you try to do a front/back flip. The character sometimes stalls halfway and I end up crashing.