good game it reminds me of some of my favorite classics but I have never seen a game with such bad lag and memory issues. A mark of a good programmer is fixing memory issues like this, good luck!
This is a good example of how micro transactions are done well and how to create an annoying paywall that you avoid out of principle. micro transactions allow you to DONATE to the developers while enriching the game, most do this with novelty skins and textures. A paywall is when 1/3 or more of the game is inaccessible without PAYING real money, it may as well not be part of the game. Take this to hart when you make the next one please not all of you players have credit cards.
I found a bug : when i was taking a tower i got zapped by a chem tower and not only did it kill everyone on it but wigged ( flashed between all of the states affects about once per frame) out the tower permanently.
issue : people can walk inside each other to make supper attack bullet hail.
bug: my stealth got stuck when i canceled his path when he was standing on 3 points ( to the north of stelth was his path and to the west was his starting point and in the north west was a 1 block high cover . when i hit the X he stoped in the middle of the 3 inword faceing points and he wouldnt start a new walking path... he would attack still.
vary good job with the start up of your game i notes only one bug that annoyed the living hell out of me... if you have a unit start inside a box that unit can always be seen around non wall structures + if any structures block doorways the objects can be shot though and walked though but enemy's can not see though them . where did you get the models for the solders + did you make the animation?
Hi noface4u and thanks!
The bug you are mentionning should be fixed in v0.2.13. Could you please tell me if you notice it again?
I'm using the animated soldier asset from Unity's asset store: https://www.assetstore.unity3d.com/#/content/1727
I also made some missing animations.
The first person controller is facing some strange angles when starting in most wards.
The script for the falling block is always on. exe if you touch the block after it has fallen it will still restart you.
If you fall in ward B you keep falling
there is no hint for the kiosks in ward D.
Thanks for the grate game it has givein me some good ideas for using unity!
Nice game . you can incorporate harder or easier difficulties by making the rode smaller or the ball faster. it may take care of the " Way too hard to control" problem.
TIP for the blue lights: you dont need to use the blocks if you get a running start you can run in frunt of where the light comes out and you will run right past. give yourself some time to recover with each one
Nope, they both use the assault rifle and so should have the same shooting characteristics. Maybe you opponent was behind cover and you not?