map 9: gen 50 on the map they make it to the top left corner, gen100 they keep crashing there, gen120 some make it through Progres!!! gen150 they all crash at the corner again...
If want a small first game challenge, try move more than 1 square. You can find solutions online if you cant figure it out so you know, small stuff that come in handy for your next game maybe. Nice game
We dont actually use cookies, that setting just needs to be turned on to save. Its the same way pretty much every game made in Unity would save. The other options being Local Saves (which people are likely to block cause who wants to give me permission to create files wherever i want) or Cloud Save. Cloud Saves (which require a server, networking code, accounts, etc). Cloud Saves are coming with the next update though.
re Squigglyo: well if you base it on time then doesn't CPS matter quite a bit? f.e. Phil Knight lvl, 1.2 cps of ressource below and 57ish to smash.
Secret Agent Phil lvl, 1.3 cps and 125,8 to smash. Seems like the time doubled.
There are several factors as well. All 5 characters scale differently, in the later levels theres an expectation of higher gems earnt so double people boost, cave upgrades, etc. Not sayng the math is perfect, it may be scaled a little to high, may not, but there are a fair few variables that go into calculating it. How this scales is getting a slight tweak in the next update as well.
10% increase per lvl? one is 5.8, the next is 12.6, and now 27.6. Your 10% more for each smash is a bit of. Wouldn't be much of a problem but mage always gives 0.05 for a perfect.
The 10% I mentioned is based on time, not numbers. Its also a loose estimate. Basically I calculated how much CPS you would have at any given tier and based the time around that.
Thanks for enlighten me. It's reduced to reasonable time.