In addition to a grating demand for precision that people have commented on, especially in later levels. It would be nice if there was an Undo Last Move option. Because that precision demand is made more annoying when you manage to get the first few shots right and flub up a later one... making you have to retry the level from scratch, this sucks some fun when those correct shots took repeated trials to get perfect in of themselves.
I'm enjoying myself with this game. The art (though occasionally elements don't load quite right, that's more a superficial comment) and music are quite good. Yet, I've been encountering this bug occasionally where the game freezes after crafting something. It's an annoyance, to which I'm very grateful for the autosave feature. It makes such issues a lot less nerve-wracking. Thanks for making this game.
Haaa, wow. No wonder there's so few people who've managed to achieve this hard badge, for how old this game is. I'm stuck on Paris and losing my patience after getting the rest of the gold stars. (And I was trying some of the alleged "best combos" and still unsuccessful.) Taking into account the alleged memory leak, and comments to the effect of it's practically broken sense of difficulty... it quickly loses appeal. I only hope the devs learned something from all this and took to heart some of the recommendations made...
Oh wow, did I enjoy this game! The writing is excellent and engaging to mull over. And I will admit, I loved a lot of the humor at play here; as well as the heartwarming tidbits. Might play it again a few more times in the future, to fully grasp what can be from it (short of coursework/research).
This might be isolated to my system, I don't know. But my Flash plugin on Firefox crashes all the time on this specific game so I can't make any meaningful headway with this game anymore. (Though I think Chrome is more stable, I'm tired of Space not skipping dialogue but scrolls down no matter that I clicked in Flash window.) I remember really enjoying the first installment and what I managed to play at all before something went awry (updates?)
I've really enjoyed the story being told so far, the cliffhanger fills me with anticipation for the next installment, when it comes out eventually! I just like how "off" everything is about the characters.
As well, I've been enjoying Ockeroid's music greatly! Though there was some difficulties (just on merits of skill) I encountered, it wasn't enough to stop me from playing at all.
I hope that in your prospected updates you'll allow those of us who completed the game at playtheend.com's site to be able to transfer back our accomplishments here at Kong. (Would be bummed if this would be unfixable, I had "saved" this game before it was given badges.)
The extra content and very premise did slake my interest to keep playing, in spite of some aforementioned problems with responsiveness in controls. Many of the questions were worth much contemplation and I enjoyed the art style greatly. :3
It would be nice, after having technically beaten the game before getting the hard badge, that one could fast forward or restart completely botched attempts at it (where you know for certain that flight didn't collect 100 space stars). With all the upgrades at too low an altitude it can take some time to finish a botched flight toward that goal. Just my two cents.
A drawing game shouldn't be this difficult, for an easy badge, with a tablet! This took me several more tries than it should have. Intriguing idea but can be a bit lacking in mercy when one takes a misstep- especially easy to do with a track pad (applauds those who achieved this with that.) Well, there's my two cents.
Fearing what already has said, I think it bears repeating (even for an oldish game). The concept is very funny and the art is befitting... but the horrid game play ruins this. The controls are fickle- sometimes it'll do what I expect other times I'm stuck blocking and just losing. I'm not a huge fan of fighting games- but certainly have played better.
The novelty of this platformer is striking- conceptually it seems an original blend of genre and game play. Very engaging.
Besides things like invisible walls, the puzzles made me wish to continue. It seems a lot of thought went behind the level designs.
Game held some promise, but the AI, as others have mentioned are deeply flawed. The challenges really put me at wits end- things like the 'medic' bot suicidally going into the line-of-fire no matter what I tell it! To be frank, I would've of loved the game if one could select a bot to control directly with something like the arrow keys or mouse (not clicking and holding...) Being aware that this is an older game, I would suggest to learn from futures similar but more successful games of the type.
I'm agreeing with the general consensus that this game is very poor... The speed curve is too steep for how little money one is able to get per level and the fact that those upgrades can't be kept. It basically feels like playing the same first level on a rapidly faster timer and larger objective. I know this is an oldish game- but it also has very low interactivity (can't do things like wobble for climbs and dives) during flight and could learn from future flight games that have cropped up.
Cut Through is an absolute merciless level, I kind of agree that the reflex dependent level are far too stressful and bars well thought out strategy, for most... (if its worth noting- only about a thousand more users achieved the hard over impossible achievement for the game...)