I can't figure out how at the moment, one of the reasons I use stencyl is because I don't know any modern programming languages, I can logic fine but I can't code. To put this in perspective, I've thought of a way to make it possible to walk around the players ship in first person (not so relevant in this crewless version), I can't figure out how to export/import a saved game, luckily for you, it will keep me up at night thinking about it.
Not going to happen in this incarnation of Idlestar. The game is too easy to hack, which I can't think of a way to fix without resetting everyones progress. Idlestar2:The Idling, will have save data security built in from the start (though I'm sure some folks will break it, but not the basic tool using children doing it now), so I will look into adding a mutliplayer mode. I promise nothing as it's not something I've done before and I suspect, fairly complex.
I can't figure out how at the moment, one of the reasons I use stencyl is because I don't know any modern programming languages, I can logic fine but I can't code. To put this in perspective, I've thought of a way to make it possible to walk around the players ship in first person (not so relevant in this crewless version), I can't figure out how to export/import a saved game, luckily for you, it will keep me up at night thinking about it.