Oh boy. this was hard to play through.. the childish dialogue that is unskippable and the random mechanics that don't really have a purpose.. this looks like someones school project using Unity lol
Yeah, this game is just lots of wasted potential, the animations are clanky, the sounds are off, there are time gates literally everywhere, so it takes ages to do anything.
This probably could have been like a mobile game.. it would fit in with the rest of the resource / pay to win games like it.
Definitely not a final product of a game though, and I definitely agree it shouldn't have even had badges.. but of course it would have gotten badges due to the money opportunity. #feelsbad
For hurried players and hungry to get badges, I agree, it's a terrible game for it. Our game not was made to play it in 1 day, but build an eco-system with a great community like the one we have now. This is a long-term game, not a 1-week game. We apologize if we have let you down with obtaining your badges, but there is no doubt that it is a game to play it, not something of 2 days
Awesome concept, love the art.
Definitely think that both badges should be a medium (which they are now) especially since you can get both at the same time, just keep repeating the level if you miss a coin.
Overall interesting game concept, a little shaky on the physics, especially with the boxes that you need to push around and on the transitions that catch the main box
Cute game, nice artwork. The controls are a bit jittery and the way to get past the obstacles aren't super clear to the player.. might want to take an approach of "teaching the player" without a tutorial so they learn how things work without them just constantly failing with no idea why.
Simple, yet fun. As someone else said, reminds me of Hook and Klocki. I enjoy games like this, I liked that the hooks had to pass the shapes at points, really neat
I'm not a big fan of medium badges that don't really require skill but just time.. game was alright.. super repetitive and if you just spam buy health pots you never die..
Got the Easy badge and Medium badge in 2008, came back and got the Hard badge in 2011, came back and just got the Impossible badge in 2015. It took a long time but I finally got it!
Tips to others: Made the base as wide as you can, alternate which side you are stacking the blocks on (or else the tower will start rocking), and just stack as best as you can
I wish that the explosions were more controlled and that you could actually tell where something was going, or else you're just wasting clicks and constantly resetting the level. Plus the explosions dont really seem to be consistent when you click in the same place, just random results
For hurried players and hungry to get badges, I agree, it's a terrible game for it. Our game not was made to play it in 1 day, but build an eco-system with a great community like the one we have now. This is a long-term game, not a 1-week game. We apologize if we have let you down with obtaining your badges, but there is no doubt that it is a game to play it, not something of 2 days