Change my rating to one after having played it some more. When you get to the "harder" levels, all you _have_ to do is load it up and go AFK for about an hour.
No skill, no fun, no way to perform it faster.
This fails since you can't adjust the jumping height (how parour is that?). If you try to avoid the obstacles you end up dying since the roof ended, which you could not see on forehand.
Got to level 26 on my second game. When I got the quet to kill 2 gate guardians (or whatever they are called) I decided to explore the map instead. Did some riddles and found the last city. When I went back and finished the kill quest I get the completion with the message "visit the town just north of here". The problem is that the town is entirely empty, and there is no interraction on the entire map that drive the games forward.
Had a similar problem during my first gameplay, completed the first gameplay. Did the first quest, collected the two following, the bandit camps and the portals. But the portals didn't spawn. Perhaps because I completed that quest before (but didn't save) and later on saved. Anyhow, I couldn't get out of the first village since I couldn't complete the quest.
This is to be considred as a beta version of a halvf cooked game. Get your quest/game stats correct and you might recive a higher vote from me than the single star I have to give it in it's current state.
I don't see the need for the scorepaper to swap slide in and out all the time. This just creates more slack time to the game, without adding anything.
A better way would have been to have both players score visible at the same time.
The randomness can kill you, without any possibility to save it with skill. That's a really bad thing. (A fast car on the middle lane at level 19 when you just released a car from the right light).